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lightbulb Community Group Level #12: Midnight March

  • QwertyQwertz
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01 Jul 2020 06:07 - 13 Jul 2020 03:41 #1 by QwertyQwertz
Community Group Level #12: Midnight March was created by QwertyQwertz
Hello, so there hasn't been a CGL hosted in about 1 and 1/2 years and there hasn't been too much talk of one coming up, so I have decided to organize CGL 12.

The theme for this level will be Night/Darkness. Please use dark coloured objects and themes.


Here are the rules:
- You must make the interior. If you just use the level editor, your part will most likely not be accepted.
- The standards for the quality of parts are quite loose, but if your part doesn't look the nicest or doesn't fit the theme, you will be asked to re-submit.
- If not enough people enter the CGL, you may be able to enter for extra part(s).
- Please keep the level difficulty around Advanced.
- Please keep your part length at approximately 30 seconds.
- All parts should start with a checkpoint, unless it is unnecessary.
- Please use PQ textures and objects.

How you will make your part and get it in the level:
When your part is completed, please DM me on Discord (QwertyQwertz#8803) or on the forums with your .dif interior file(s) as well as a .mis file with your part including all of the gems, powerups, hazards, etc. you want in your part. I will replicate them into the real level. (If you are going to include moving platforms in your part, I will send you the level when it is ready, and you can edit your part yourself).

Please also let me know what you would like the name of your section to be. (e.g. Xedron's Frictional Frenzy, CylinderKnot's Spin Cycle, etc. Try to use alliteration and make it related to your part).

Section Order:
1. QwertyQwertz [DONE]
2. HiGuy
3. Yoshicraft224
4. Blasted
5.
6. Isoplere
7. RDs
8.
9.
10.
11.
12. Spendix

It is currently set for 12 people, but if more than 12 people would like a part it may be increased. If we do not get enough people for 12, we will be looking for around 8 parts.

Big thanks to Ralph for making the skybox!

I will keep this thread updated with new information and pictures of the parts once work has been started!

Please reply to this thread if you would like a part! I will add you to the list of sections and you may start your part once away.
Last edit: 13 Jul 2020 03:41 by QwertyQwertz.
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01 Jul 2020 06:56 #2 by Isoplere
Replied by Isoplere on topic Community Group Level #12: Midnight March
Throw me somewhere in the middle, but don't expect any promises. I want to participate if I have a window to do so. :)

I'm thinking of creating a swiveling-diagonally type level with a green theme. Depending on what textures I need to use, I might need them because I haven't built a level outside a modification in almost a decade now.

Isoplere - Marble Blast Modder; getting better day by day, update by update.
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01 Jul 2020 07:46 #3 by HiGuy
Replied by HiGuy on topic Community Group Level #12: Midnight March
I'll do a part, can be anywhere

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
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01 Jul 2020 08:07 #4 by Yoshicraft224
Replied by Yoshicraft224 on topic Community Group Level #12: Midnight March
I'll probably want some part in this. I tried in the last CGL but nobody liked it lol. I have an idea for this, though. Count me in!

Creator of the WR paths for Child's Play's NE and Off Kilter. #OhBoyFreeAM!
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01 Jul 2020 16:17 #5 by Blasted
Replied by Blasted on topic Community Group Level #12: Midnight March
I will probably make some contribution to this. Haven't thought of anything, but I'll inform you when I send it to you.

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
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02 Jul 2020 15:00 #6 by Ralph
Replied by Ralph on topic Community Group Level #12: Midnight March
Count me in for the skybox. ;)

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246
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08 Jul 2020 10:32 #7 by QwertyQwertz
Replied by QwertyQwertz on topic Community Group Level #12: Midnight March
My part is now done (or mostly done).


Any progress on any other parts?
Also need more people to join the project if you are interested! :)

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08 Jul 2020 18:11 #8 by Spendix
Replied by Spendix on topic Community Group Level #12: Midnight March
Alright sure I'll join, I'll take the last part

would be good to know how wide to make the start/end of each part tile-wise so people don't have to adjust their interiors
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08 Jul 2020 22:32 #9 by QwertyQwertz
Replied by QwertyQwertz on topic Community Group Level #12: Midnight March
Yeah that'd be a good idea, I'll update the post some time today with how to end the part.

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09 Jul 2020 11:10 #10 by Ralph
Replied by Ralph on topic Community Group Level #12: Midnight March
Hey, how about you use my Night Waves skybox? You know, the one I used in The Night Falls and Nockess used in Cavern of Cannons?

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246
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12 Jul 2020 22:31 #11 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Community Group Level #12: Midnight March
Aye folks
Ill take 7th part.
Are modified PQ textures allowed?

-RDs

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
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13 Jul 2020 03:42 #12 by QwertyQwertz
Replied by QwertyQwertz on topic Community Group Level #12: Midnight March
Yeah custom textures are allowed, just send those to me along with your level stuff when done :)

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