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exclamation-circle Beack's Levels

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03 Oct 2012 12:39 #121 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Beack's Levels - 27 Levels
Looks a bit confusing at start but it could turn in nice speedy level.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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04 Oct 2012 00:44 #122 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
Oct 3, 2012, 2:53am, alexthepromacgamer wrote:You should make it as a level, it looks pretty cool.

well, I was starting with a random thing and this is coming out (like the most part of my levels), anyways this will be a level, but it doesn't coming soon (I don't have much time for Marble Blast)

and...thanks for the feedback

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09 Oct 2012 00:15 #123 by Pyro
Replied by Pyro on topic Beack's Levels - 27 Levels
That looks really nice! Please turn it into a level!

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11 Oct 2012 03:30 #124 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
Oct 8, 2012, 5:15pm, mbglevelmaker724 wrote:That looks really nice! Please turn it into a level!

OK It will be a level.

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13 Oct 2012 17:22 #125 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
Remember that level?

Sept 11, 2011, 2:42pm, satanic wrote:New in progress:
With no Name

Progress: 35% Done

Now it's finished



Whole Level

(need tester/s for the Platinum Time and Ultimate Time and a name)
PM me if you want.

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13 Oct 2012 17:26 #126 by Jeff
Replied by Jeff on topic Beack's Levels - 27 Levels
Beack, that level just looks totally amazing. Awesome job, seems a little more different than some of your previous levels. Keep up the amazing work, well done.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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13 Oct 2012 23:56 #127 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
asuul741 will test the level, it will be reeased soon as possible.

Thanks for all the feeback and support during all the time

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14 Oct 2012 14:30 #128 by Pyro
Replied by Pyro on topic Beack's Levels - 27 Levels
I cannot wait for that brilliance!

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15 Oct 2012 00:47 #129 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
BUMP:
Fixed the links on the following levels. (all in the first post)
- Training Grounds
- Doube Face Course
- Skyland
- Tighrope Challenge
- Battle Towers
- Mission
- Red Road
- Strange
- Friction Land
- Play With The Wind
- Sinuous
- Sky Course [3 of 3 levels]
- Simple Way Pack [4 of 4 Levels]

Levels Lost:
- Cyclone toss 2

LEVEL RELEASED:
Name: Challenger
Difficult: Mid Advanced
Download Link: First Post

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15 Oct 2012 22:26 #130 by Pyro
Replied by Pyro on topic Beack's Levels - 27 Levels
When I try to play Challenger, I get a console.log error. Any idea what's wrong? Every other level works fine. The only other time I get a console/log error is with Planar Plaza.

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15 Oct 2012 22:55 #131 by Andrew
Replied by Andrew on topic Beack's Levels - 27 Levels
Oct 15, 2012, 3:26pm, mbglevelmaker724 wrote:When I try to play Challenger, I get a console.log error. Any idea what's wrong? Every other level works fine. The only other time I get a console/log error is with Planar Plaza.

You probably don't have Beack's Emerald Moon sky, which is the skybox used in this level. You can find the download link here.

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15 Oct 2012 23:27 #132 by Buzzmusic
Replied by Buzzmusic on topic Beack's Levels - 27 Levels
Nicely done Beack! Buzzmusic100 played this level. Here's his review...


Please don't take this review personally. Criticism only makes level builders better.

Challenger is a skill-course with not much of a theme, but a great layout. The challenges were good and the length was good as well. I really like the look of it, but it's nothing special scenery-wise. Still, this was very fun to play!

Originality: 7.5
Kind of a mix of original challenges and generic challenges. You've got original stuff like the ice slope with the tarmac slope above, the bowl full of friction, and the moving platforms at the end. But then you've got a regular JB challenge, a regular fan challenge (I know it's friction-filled, but it doesn't add anything), the bouncy floor challenges, and the invisible floors. Remember, if you can't think of a new challenge, it may not be a good idea to use over-used challenges. Also, I can't really say that the idea/theme is original at all.

Creativity: 8.5
The problem is that there really is no idea for the level as a whole. It's just a skill-course. But it's done pretty well. There's some great variety in this level.

Fun Factor: 8.5
As a whole, this is a really fun level! But there are some parts that are frustrating to me. The half-pipes are not entirely fun and some MPs are sort of hard. Other things are sort of frustrating like the friction bowl, but it's still a fun level.

Replayability: 9
Nice length, pathfinding opportunities, and good challenges. This level is very fun to replay! It makes you want to get a lower time and you can find new paths if you want to. Plus it isn't TOO frustrating. Nicely done!

Challenge: 8
Everything I said about the fun factor can also be said here. There are some parts that are harder than others. Nothing else to say really.

Level editing: 9
Pretty good job, but what's up with the sides of the half-pipes? Also the walls of the hole after the fans are odd. Still, good job overall.

Presentation: 9
I don't like the picture at all. It doesn't show what the level is. It just shows a small part. Also, there isn't an author for the level. But the actual level is very well presented. I love how it looks. You change colors, but not too much. Everything is jumbled together well. I also like how the pillars holding up the platforms take care of the scenery. Very good job!

Other notes:
The TMs could've been better. Some are completely pointless like the invisible floor TM and the one right after it.
The name was only ok.


FINAL SCORE: 8.5

Nice job Beack! This was a great skill-course. Just try to make more creative challenges and ideas.

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16 Oct 2012 01:37 #133 by Jeff
Replied by Jeff on topic Beack's Levels - 27 Levels
Believe it or not, that name already exists, try looking in marble blast emerald's pro levels, higuy created a level a while back called challenger

Just wanted to point that out.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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16 Oct 2012 02:06 #134 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
@Pyro (Pyro MBP 724): ......That's weird, because the level was tested before the upload, what says (console)

@Andrew: Really? I tough I edited the .mis to change the skybox before uploading it

@Buzzmusic100/adjallas; Nice review, really apreciated and I totally forgot add the author, but tbh I didn't cared about the scenery, the level looks well already without it, also for my long time without making levels (a year or maybe more tim), this was a good result.

@Jeff: didin't know, well I never played MBEmerald, and the signature is 600x250? looks really big.


Also:
New Level Coming! (BUT, i have this problem, looks my last post), but I'm busy in in real life (the always boring supervision), will continue it in the weekend.

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26 Nov 2012 20:47 #135 by Lichable
Replied by Lichable on topic Beack's Levels - 27 Levels
Those levels are awesome ! Great job Beack !

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02 Dec 2012 04:56 #136 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
Hysterical Bump!

Coming Soon! (maybe tomorrow)


needs testing too, but I will accept volunteers tomorrow

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02 Dec 2012 05:11 #137 by Blasted
Replied by Blasted on topic Beack's Levels - 27 Levels
Nice look at that level

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02 Dec 2012 06:40 #138 by Jeff
Replied by Jeff on topic Beack's Levels - 27 Levels
Great job beack, as always. Couldn't expect anything less from you!

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02 Dec 2012 11:17 #139 by Lichable
Replied by Lichable on topic Beack's Levels - 27 Levels
This levels looks great !

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02 Dec 2012 19:55 #140 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
Level released, look in the first post.

Rhythm Roll

PT: 45 seconds
UT: 30 Seconds

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02 Dec 2012 21:40 #141 by Lichable
Replied by Lichable on topic Beack's Levels - 27 Levels
This is a very good level , but when we are at the checkpoint , we don't know where to go

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03 Dec 2012 00:14 #142 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
that supposed to be a small braintease, just pick any route available.

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03 Dec 2012 00:48 #143 by Addict
Replied by Addict on topic Beack's Levels - 27 Levels
I'll test hysterical bump if you want.

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03 Dec 2012 06:02 #144 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
Dec 2, 2012, 4:48pm, mbgaddict wrote:I'll test hysterical bump if you want.

The level was already released, and because I beated it in just one minute I added these times, if you want to test it, the download is in the first post (where the rest of the levels are).

[Bit Off-topic]
Well the level is called Rhythm Roll and the hysterical bump was for announce the level

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04 Dec 2012 05:02 #145 by Buzzmusic
Replied by Buzzmusic on topic Beack's Levels - 27 Levels
The following is Buzzmusic100...

Very good level Beack! Definitely a creative one. The big MP part was pretty hard and it cost me some minutes, perhaps a checkpoint immediately afterwards would've been better instead of after the long jump challenge. I LOVED the easter egg! I also really liked the idea of this level. The theme of rhythm is something I don't normally see and your individual challenges were pretty creative too. The scenery is good, the curves are good, this is just a really well made level! Just wish the massive MP part wasn't followed by a challenge I kept failing at. It frustrated me but the level was great otherwise.

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05 Dec 2012 04:13 #146 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
Thanks for the review, basially the idea of the level was totally random because I was listening some 90's music and *boom new level idea* , personally the grouped MP wasn't hard, even if this have an edge hit between it, I passed it without any fall off, same with the giant gap (but that was me, that doesn't have to be the same for everybody).

The easter egg part was intentional (and also easy to get) the special about it is because is just there! and go for it!, that's the reason of the help at the start.

The main level is simple too but the Build was a bit complicated, because it's almos flawless, the only error I noticed in game is the sand stuff in the easter egg part, I putted more emphasis in the texturing and the scenery, I personally like this level more than many of my old additions

great you liked too, it was really fun to made.

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05 Dec 2012 05:40 #147 by IsraeliRD
Replied by IsraeliRD on topic Beack's Levels - 27 Levels
Great loop. May I suggest using the edge_white_1 instead of 2 for the sides since it'll be a lot better.

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11 Dec 2012 03:15 #148 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
Before: (in progress)


Now: (in progress too )


-I don't know if call it Sinuous II because it will be a lot different.
-Yes I will split in many maps to convert properly.
-It's just a *tease* this level will take more than I spected (counting my lack of free time).

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11 Dec 2012 09:35 #149 by Lichable
Replied by Lichable on topic Beack's Levels - 27 Levels
It looks great , really nice job Beack ! Look forward to play it. (PM me if you will need a tester !

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19 Feb 2013 03:49 #150 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
Bumpage with pwnage

Few days ago I found an old level that probably have 2 years in making and will be finished in the next few days, that level was called Blue Neon and mostly the old members know about it and now how many times I had to recreate that, because I didn't back up my hard disk.

Where I found that, in my really old computer and with ton of bugs and malformed brushes, yesterday I finished the bugfixing and the whole level converts! , here is a pic about it.


small note: It's converted with the old map2dif and it's have 1018 brushes, my level building and constructor are magic

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