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exclamation-circle Beack's Levels

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19 Feb 2013 03:57 #151 by Blasted
Replied by Blasted on topic Beack's Levels - 27 Levels
Cool! I can't wait to try those out.

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19 Feb 2013 14:41 #152 by Lichable
Replied by Lichable on topic Beack's Levels - 27 Levels
It's going to rocks! It's also nice to see you remaking levels.

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20 Feb 2013 06:22 #153 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
*Small notice*

Edited the main post to order the levels and give a screentshot and a description of the levels, also there are 5 more levels in the first post (they are old levels from 2009 - 2010)

Here are the pics:

Physical skills


MMG Hole 1 and 2


Green Part


Sonata Arctica (yes the band's name, but the level doesn't have anything related with the band, just a name gived away)


All of them in the first post as always, also check the new look in my levels thread

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22 Feb 2013 17:15 #154 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
Blue Neon Released


In the first post as always.

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06 Mar 2013 02:16 #155 by Elektrix
Replied by Elektrix on topic Beack's Levels - 27 Levels
Blue Neon looks like a death level!

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06 Mar 2013 02:37 #156 by Buzzmusic
Replied by Buzzmusic on topic Beack's Levels - 27 Levels
Level looks great Beack, but it makes my MBP crash right when it gets finished loading. By the way, I'm on a Mac.

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06 Mar 2013 11:29 #157 by Lichable
Replied by Lichable on topic Beack's Levels - 27 Levels
Yeah, I'm also on a Mac, and when the loading is finish, my mbp also crash !

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06 Mar 2013 16:52 #158 by IsraeliRD
Replied by IsraeliRD on topic Beack's Levels - 27 Levels
After massive debugging with the mission crashing after:
- Renaming skies/Air/sky to skies/sky_day (MBG's default)
- Removing trapdoors
- Removing nukes
- Removing fans
- Renaming teleporters
- Removing teleporters
- Removing everything else but interior
- Removing the interior itself

I did not get a crash by changing the mission info to just level name and description.

And then it hit me.

Code: music = Rising Temper;

The game kept crashing because there was no extension to the music filename. A simple rename to:

Code: music = Rising Temper.ogg;

Made the level work.

*facepalm* and I didn't notice that from the start because that is the last place I expected a level to crash Marble Blast. And this was a violent crash.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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07 Mar 2013 02:52 #159 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
Sorry, will be fixed in the next minutes, thanks to clear all Matan, really appreciated.

EDIT:
Removed the custom sky and added the formt for the song, tested in 2 computers without problems.

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07 Mar 2013 03:43 #160 by IsraeliRD
Replied by IsraeliRD on topic Beack's Levels - 27 Levels
The custom sky wasn't the problem it was the just the song

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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07 Mar 2013 05:00 #161 by Pyro
Replied by Pyro on topic Beack's Levels - 27 Levels
Ah, Mac users...

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07 Mar 2013 05:39 #162 by IsraeliRD
Replied by IsraeliRD on topic Beack's Levels - 27 Levels
Mar 6, 2013, 9:00pm, mbglevelmaker724 wrote:Ah, Mac users...
This wasn't specific to Mac users at all. It would crash for Windows users as well (aka me).

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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07 Mar 2013 05:39 #163 by Andrew
Replied by Andrew on topic Beack's Levels - 27 Levels
Mar 6, 2013, 9:00pm, mbglevelmaker724 wrote:Ah, Mac users...

The level crashed on Matan's computer when he was bugtesting it, and he uses Windows. So don't come in here and imply that Macs and/or their users are the problem here - we don't need any Mac/PC wars flaring up.

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07 Mar 2013 16:13 #164 by Elektrix
Replied by Elektrix on topic Beack's Levels - 27 Levels
Yeah guys having PC wars is not smart and attempts people to waste money on a new computer

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07 Mar 2013 23:24 #165 by Jeff
Replied by Jeff on topic Beack's Levels - 27 Levels
Beack, that is an epic level you have presented to us. Keep up the fantastic work!


Mar 7, 2013, 8:13am, hypersonic1300 wrote:Yeah guys having PC wars is not smart and attempts people to waste money on a new computer

Er...more of it breaks the rules and gives warning levels to people?

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08 Mar 2013 00:11 #166 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Beack's Levels - 27 Levels
Mar 7, 2013, 8:13am, hypersonic1300 wrote:Yeah guys having PC wars is not smart and attempts people to waste money on a new computer

Why its always Mac and PC... Where is Linux?

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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08 Mar 2013 03:15 #167 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
lol RD, so true

on topic:
anyone tried the level yet?, because is for MBFuture and I need some feedback for how the levels will be.

Thanks, the level isn't really hard!

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08 Mar 2013 04:43 #168 by Buzzmusic
Replied by Buzzmusic on topic Beack's Levels - 27 Levels
The following is Buzzmusic100…


I've played it! Here's my review…


Blue Neon has a very unique take on pathfinding. Rather than being able to just explore anywhere, the player gets each diamond in a predetermined order, but with many different options for paths to take before or after getting each diamond. While I think this is more linear, and thus less open-feeling, it's still original.

Creativity: 9.5
Variety was around every corner. Each challenge was completely different and focused on drastically different gameplay themes, which for this level is good.

Originality: 8.5
Original concept and some fairly original individual challenges. Glad you took the time to make the individual challenges fun and original. In particular, I love the ice/water/fan challenge. Some challenges are quite generic, but they're all small.

Fun Factor: 8.5
The highlight of fun was the ice/water/fan challenge. There were some other fun things, but without memorization, you could accidentally get on a teleporter to something like the tightrope section (and you have to hit the checkpoints). The fun factor was a bit inconsistent, but overall, pretty good.

Replayability: 10
I mostly wanted to replay the level because there are so many different paths to take. Nothing else to say on that subject.

Challenge consistency: 8
Maybe it's not the challenge, but the varying lengths of challenges. Sometimes it got boring if a challenge was dragged out for too long. And some challenges were a bit too easy. But this is the type of level where that didn't matter too much.

Presentation: 10
Great scenery, interesting textures and really cool layout. Really great looking throughout every challenge!

Level editing: 9.5
The highlight was the tunnel for the red section. The rug slope was textured WAY too small, but not bad otherwise.


Final Score: 9.14285714

Rounds down to 9!

Great level Beack! Very creative and full of different cool things to see. I really enjoyed playing it.

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09 Mar 2013 04:37 #169 by Beack
Replied by Beack on topic Beack's Levels - 27 Levels
Thanks for the tips and the whole review, this level was really fun to make and based on a simple idea, also glad you like it

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09 Mar 2013 07:02 #170 by snowbody
Replied by snowbody on topic Beack's Levels - 27 Levels
Mar 7, 2013, 8:13am, hypersonic1300 wrote:Yeah guys having PC wars is not smart and attempts people to waste money on a new computer

Yeah, I wish people would stop talking about different kinds of computers on a public forum! This is the third time this month I've had to buy a new one because someone had a different opinion than me.


Mar 7, 2013, 3:59pm, hypersonic1300 wrote:Well that to

Dude stop making useless posts everywhere its really annoying and I'm surprised you haven't been warned for bumping yet

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10 Mar 2013 15:41 #171 by Pyro
Replied by Pyro on topic Beack's Levels - 27 Levels
Mar 6, 2013, 9:39pm, admin wrote:
Mar 6, 2013, 9:00pm, mbglevelmaker724 wrote:Ah, Mac users...
This wasn't specific to Mac users at all. It would crash for Windows users as well (aka me).
Ah, my condolences, I thought you were a Mac user. It didn't crash at all for me.

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11 Mar 2013 01:05 #172 by Marson
Replied by Marson on topic Beack's Levels - 27 Levels
From the looks or it, you made a typo in the .mis file...

~/data/skies/Intermediate/Interediate_sky.dml;

Might want to fix that haha

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08 Sep 2014 00:17 #173 by Beack
Replied by Beack on topic Beack's Levels [under maintenance]
Well since a couple of days and on my free time (mostly in weekends) I (kinda) bluilded a (sorta) part of a level, I guess it will be a level, but I have a lot to do for that.




well, that's it, tell me what do you think about it

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08 Sep 2014 22:13 #174 by Battlecube314
Replied by Battlecube314 on topic Beack's Levels [under maintenance]
Looks like a challenging skill course level! Is the black texture custom made?

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09 Sep 2014 03:54 - 09 Sep 2014 03:54 #175 by Beack
Replied by Beack on topic Beack's Levels [under maintenance]

Xx MOTB xX wrote:
Looks like a challenging skill course level!


Well the idea is near to that, because I have something in mind that can be a good challenge, or maybe many challenges for the level, but will continue in the weekend due to my lack of free time, by the way I'm studying right now xD

Xx MOTB xX wrote:
Is the black texture custom made?


Yes, I made it originally for blue neon (one of my levels) and I just want to use it again, because I like black textures

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Last edit: 09 Sep 2014 03:54 by Beack.

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09 Sep 2014 20:22 - 09 Sep 2014 20:23 #176 by Jeff
Replied by Jeff on topic Beack's Levels [under maintenance]
Looks nice beack, keep up the fantastic work :)

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Last edit: 09 Sep 2014 20:23 by Jeff.

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12 Sep 2014 16:24 #177 by Beack
Replied by Beack on topic Beack's Levels [under maintenance]
Well, now the part were the creator is running out of ideas for the name of this level

anyone have a name idea for my level?

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13 Sep 2014 06:25 #178 by Ultra
Replied by Ultra on topic Beack's Levels [under maintenance]
I think "Obsidian Trail" could be a nice name for your upcoming level.

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13 Sep 2014 08:34 #179 by Ralph
Replied by Ralph on topic Beack's Levels [under maintenance]
And the level will look better if it was by night. Maybe I should recommend you one of my dusk skyboxes? Like this one :

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13 Sep 2014 14:23 #180 by Beack
Replied by Beack on topic Beack's Levels [under maintenance]
@UltraRobot Thanks for the name

@Ralph looks cool, but I'm already have somthing in mind for the skybox

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