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exclamation-circle Beack's Levels

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10 Jul 2011 14:09 #91
Looks okay. I hope the long periods of rolling will be changed to more creative challenges in the LE. I recommend you remove at least half of the scenery.

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11 Jul 2011 02:46 #92
Agreed with Pablo. I like your choice of texture. I wish there were more levels with that particular texture. The on;y official MBP level is about 25% of Combo Course.

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28 Aug 2011 04:51 #93
Ready! ---> see the first post.

Training Grounds


(Need testing.)
PT: 1 minute
UT: 40 seconds

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28 Aug 2011 08:16 #94
Looks good, though it could be repetitive. I have no idea for a name as most of your levels look the same to me.

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28 Aug 2011 11:22 #95
looks really good, can't wait to play it!

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28 Aug 2011 13:18 #96
Training Grounds?

Anyways looks like a fun level to play! Can't wait!

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28 Aug 2011 15:39 #97
Download link added in the first post (Like always)

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28 Aug 2011 16:28 #98
the level is really great, i have a sub 22s path (i don't think sub 20 is possible with my path)

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28 Aug 2011 16:38 #99
Aug 28, 2011, 9:28am, mosquashi wrote:the level is really great, i have a sub 22s path (i don't think sub 20 is possible with my path)

O_O what?!

It tooks me more than 3 minutes....request a video

EDIT: 499 post

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28 Aug 2011 17:26 #100
ok, now i have a sub 18 or 17 path

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11 Sep 2011 21:42 #101
New in progress:

With no Name


Progress: 35% Done

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11 Sep 2011 22:30 #102
Looks great!

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12 Sep 2011 01:40 #103
Looks good for a pathed level, but almost all your levels have been like that. For your next level, why not try a racetrack or speed layout? Or an open layout where you have to collect all the gems? Or a MP level?

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12 Sep 2011 01:41 #104
The Traction Trail?

IDK

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12 Sep 2011 01:44 #105
Sept 11, 2011, 6:40pm, pablovasquez wrote:For your next level, why not try a racetrack or speed layout? Or an open layout where you have to collect all the gems? Or a MP level?

I will take the first suggestion for my next level. thanks

Edit: Ninja'd by kwill15, but it's too soon to name it, this stills need more work to do.

2nd Edit: Sick signature Pablo, lot of sence in that too.

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13 Sep 2011 04:00 #106
Little update.

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13 Sep 2011 04:11 #107
Reminds me of Treachery

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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13 Sep 2011 04:13 #108
Sept 12, 2011, 9:11pm, admin wrote:Reminds me of Treachery

Treachery? never heard about that level, where is that?

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13 Sep 2011 04:16 #109
MBP level... Advanced level 6...



>_>

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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13 Sep 2011 16:14 #110
haha, nice level!

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15 Sep 2011 04:36 #111
Sept 12, 2011, 9:16pm, admin wrote:MBP level... Advanced level 6...



>_>

wuht!

I will stop to the weekend, I don't have time to work in the level :/

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10 Oct 2011 15:32 #112
*Massive Gigantic Reverse Bump*

Little Trouble:

Every time I want convert this, it's converts normally and the .dif don't appear, I already pissed off with that >_>

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10 Oct 2011 18:03 #113
Post or PM the map.

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10 Oct 2011 23:49 #114
Here is.

CourseTest.map

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11 Oct 2011 02:20 #115
The problem is with the trim on the section where most of the path is deleted and there are just a few rug/ice/tarmac squares. Move that section to a different map and play around with the trim. Also, I noticed a bunch of entities without names or types - check those too.

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12 Oct 2011 00:58 #116
Thanks for the tips, but i'm working right now (supervising XD) i will check the map in my house as soon as possible

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22 Nov 2011 00:07 #117
Done yet?

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11 Dec 2011 17:06 #118
Impressive selection here Arnie! I love the looks of all of these levels!

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03 Oct 2012 02:37 #119
*TROLL*

Actually I can run Constructor again (with an extreme LAG, but it works), well now I making another thing (NOT a level, maybe, but I will decid it later)


so Tada?

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03 Oct 2012 09:53 #120
You should make it as a level, it looks pretty cool.

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