I mainly agree with Oaky on this one. Here's a couple things I'd fix though:
- Move the start pad block over so the ramp aligns with a tile. And I'd make it a bit steeper ramp.
- The rug is all misaligned, so select all the faces, check as one and press align to face
- The part where you can't jump...I don't like how it changes to bigger textures. I'd leave the texture size alone and make the platform smaller, and put trim on it. Take this suggestion lightly, I'm not sure how good that would look!
- The checkpoint at the end of that section is raised.
- I would have put a checkpoint at the beginning of the second sand section where there's single blocks not double blocks.
- The gray part at the end of the sand section could stay 2 tiles across until it got to the pink area, not shrunk.
- The checkpoint there......lmao
- A new texture starts at the end of the ramp leading up to the bouncy section.
- I love the MP and the bouncy section afterwards...but why did you use wood?
- The platform which the gravity maze rests on is texturally messed up (no sides align) and there isn't trim.
The biggest problem is that I couldn't find the finish, even with the LE.
Overall though, the level has a very nice feel to it. The challenges seem relatively consistent (except for the no-jumping one, which is very easy). Also, the lack of filler made it even better.
But I would change the scenery because I don't think there's enough poles for that style.
Initial score: 7.5/10