I had the big idea to remake Minigolf Mania holes into Marble Blast levels! I had begun with Snowy Fields and I turned that into Ice Levels. After adding the 3 Hodge Podge holes, it makes 22 levels.
Level 1: Teeter Totters - Each gem has a Gravity Defier and acts like teeter-totters! So it's quite funny.
Level 2: Double Bump - BlastedMarble pwned it already.
Level 3: Pipeway - Control your speed after getting the hidden Gravity Defier.
Level 4: Ice Pond - Good luck trying to beat the Ultimate Time (which is actually 38.50s)
Level 5: Center Path - Same thing as level 4. (UT is 9 seconds.)
Level 6: Whirligig - The blockers will make you laugh!
Level 7: Ice Stripes - The beginning is quite complicated... and the sHT has been changed.
Level 8: Firefall - Because of lava, edges turned into rock...
Level 9: Multiple Boosts - 3 Jump Boosts compiled in one may be found useful.
Level 10: Bouncy Sentinals - The level which, trying to take a shortcut passing over the lava limit, will put your Ctrl+P skills to the MAX!
Level 11: Lava Iceberg - Not a masterpiece at all.
Level 12: Artful Dodger - Another funny blocker!
Level 13: Red Carpet - Take a grip to succeed!
Level 14: Many Doorways - It's not even complicated to find the code, but find it quickly if you want to beat at least the UT.
Level 15: Middle Pipe Path - A Constructor failure.
Level 16: Bounce on the Run - Offered with a new bouncy floor!
Level 17: Ice Block Party - Try to ice the Par Time!
Level 18: Conveyor Shortcut - Using the same principle as Quaked Path, the cyan platform is moving back and forth, which makes the marble unsteady. Because it's cyan, you can't see it moving. Beware of the nearby obstacles!
Level 19: Opening Night - Magnets are so weak...
Level 20: Ice Bowl - If you don't master this level properly, you'll waste your time...
Level 21: Frozen Funnel - The first level I made for Ice Levels, with a nice texturing strike.
And the level 22: Iced Banked Curves - Master the curves, or into the lava you go!
The images are uploaded at imageshack, but he src code seems to be incorrect (the site uses some kind of script to load each image). If you do RT-CLK -> Copy image address/Open image in new tab or window, then the image will show on the site. If you then copy the large image address into img tags, it'll work. But I'd recommend that you replace the large in the link with small so my screen won't explode.
Now that I wasted my time examining this thread, I suppose I'll download the files and examine these levels in-game.
EDIT: The .mis's have moving platforms and such where the game records it at marble/data/*interiorpath*, you should change it to ~/data/*interiorpath* to ensure compatibility with MBP 1.20+ (Mac users ;D). Reupload after making sure there are no marble paths. Thanks!
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
On Twitter : @RalphiBoy27 Now on Instagram : ralphfrommb
Unless you changed it within the last 15 minutes, the mission files still use an incompatible path for moving platforms. Open each of them up one-by-one in a text editor and do the following:
In the Replace dialog, paste it so that interiorResource = marble/data
will replace all matching terms with interiorResource = $usermods @ /data
This will ensure that MP will work for all systems.
Ah, so that's why. Well in the mean time I'll provide some quick feedback on some of the levels.
Ice Pond, Center Path, and Bouncy Sentinels were my favorites.
However, for Bouncy Sentinels I would recommend getting rid of the gem hidden in that tunnel ridden with magnets and bumpers; it's not an enjoyable experience when you have to spend some time getting in there all the way then coming back out. Other than that I enjoyed the level, the shapes you made with the bouncing tiles were pretty creative.
Actually, I found out that I have a different lava texture that the ones depicted in the images, one that doesn't look good repeated. (April10 pack I believe) And it is much too detailed for it. So maybe you should upload that texture after all. An image site could even work.
Jul 9, 2013, 5:06am, ralphiboy27 wrote:That doesn't matter, you may find a lava texture in the CLA texutres.
Imagine if I was to release 1.50 and half the textures weren't there and I told people that it was somewhere on the forums, CLA, a YT video description which contains download link that I once found (or it's in one of my videos, can't remember for certain), and really it's up to them to figure out where the stuff is because I can't be bothered attaching the needed textures. I think I actually got it from GarageGames Forums, coming to think of it.
That's exactly how you come off as.
Therefore people are less likely to download levels that are missing interiors/textures and are instead told to download 150mbs (which expands like 5 times as much) and then go for a hunt for the textures.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
Err, I have that one. That also doesn't look like the one in the pictures. Additionally, the lava files that I have conflict with each other (same name :/), and only solution I can see is to re-export it with the renamed texture.
And finally, the view in the link had to be changed to download for it to work, or it would fail to finish with a 400 error.