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file Ice Levels

  • Ralph
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05 Jul 2013 22:03 #1
I had the big idea to remake Minigolf Mania holes into Marble Blast levels! I had begun with Snowy Fields and I turned that into Ice Levels. After adding the 3 Hodge Podge holes, it makes 22 levels.

Level 1: Teeter Totters - Each gem has a Gravity Defier and acts like teeter-totters! So it's quite funny.



Level 2: Double Bump - BlastedMarble pwned it already.



Level 3: Pipeway - Control your speed after getting the hidden Gravity Defier.



Level 4: Ice Pond - Good luck trying to beat the Ultimate Time (which is actually 38.50s)



Level 5: Center Path - Same thing as level 4. (UT is 9 seconds.)



Level 6: Whirligig - The blockers will make you laugh!



Level 7: Ice Stripes - The beginning is quite complicated... and the sHT has been changed.



Level 8: Firefall - Because of lava, edges turned into rock...



Level 9: Multiple Boosts - 3 Jump Boosts compiled in one may be found useful.



Level 10: Bouncy Sentinals - The level which, trying to take a shortcut passing over the lava limit, will put your Ctrl+P skills to the MAX!



Level 11: Lava Iceberg - Not a masterpiece at all.



Level 12: Artful Dodger - Another funny blocker!



Level 13: Red Carpet - Take a grip to succeed!



Level 14: Many Doorways - It's not even complicated to find the code, but find it quickly if you want to beat at least the UT.



Level 15: Middle Pipe Path - A Constructor failure.



Level 16: Bounce on the Run - Offered with a new bouncy floor!



Level 17: Ice Block Party - Try to ice the Par Time!



Level 18: Conveyor Shortcut - Using the same principle as Quaked Path, the cyan platform is moving back and forth, which makes the marble unsteady. Because it's cyan, you can't see it moving. Beware of the nearby obstacles!



Level 19: Opening Night - Magnets are so weak...



Level 20: Ice Bowl - If you don't master this level properly, you'll waste your time...



Level 21: Frozen Funnel - The first level I made for Ice Levels, with a nice texturing strike.



And the level 22: Iced Banked Curves - Master the curves, or into the lava you go!



Get all this stuff here : www.mediafire.com/?q8du4a26b4lgdm4

I'll be preparing for Lava levels! For now, enjoy these ones!

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05 Jul 2013 22:20 #2
images WHERe

Would you mind fixing the links or re-uploading them?

Thanks,

Jeff

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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05 Jul 2013 23:08 #3
Oh, sorry, but is there a way to fix that?

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05 Jul 2013 23:13 #4
Upload the pics on an image sharing service (e.g. tinypic) and then insert the following on the post (remove the spaces):

[ img ] images.wikia.com/borderlands/images/a/a8/Portal-cake.jpg [ /img ]

You should replace the above's link with your link.

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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05 Jul 2013 23:23 #5
I'm on ImageShack.

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05 Jul 2013 23:46 #6
The images are uploaded at imageshack, but he src code seems to be incorrect (the site uses some kind of script to load each image). If you do RT-CLK -> Copy image address/Open image in new tab or window, then the image will show on the site. If you then copy the large image address into img tags, it'll work. But I'd recommend that you replace the large in the link with small so my screen won't explode.

Now that I wasted my time examining this thread, I suppose I'll download the files and examine these levels in-game. :P

EDIT: The .mis's have moving platforms and such where the game records it at marble/data/*interiorpath*, you should change it to ~/data/*interiorpath* to ensure compatibility with MBP 1.20+ (Mac users ;D). Reupload after making sure there are no marble paths. Thanks! :D

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06 Jul 2013 00:37 #7
I'll keep that in mind.

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06 Jul 2013 03:28 #8
CORRECTION: Replace all instances of 'interiorResource = marble/' (or interiorResource = ~/ ) with 'interiorResource = $usermods @ /' (excluding single quotes). This will make moving platforms work.

Shows how much I know.

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06 Jul 2013 13:13 #9
It worked!

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06 Jul 2013 14:08 #10
Some level quality issues/comments.

All levels don't have any description whatsoever, please fix! Added scenery would be nice, too!

Teeter Totters - 1
~ Missing Elf.ogg

Double Bump - 2
~ Missing Anxious.ogg
~ The OOB trigger doesn't extend high enough.
~ Has exec(./server/ice.cs); in mission file, but ice.cs doesn't exist anywhere.

Pipeway - 3
~ STH typo: Should be It will be fast ... instead of If will be fast ...
~ DIF error on top slice of wood pipe, at half pipe.
~ GM loop not centered, too small.

Ice Pond - 4
~ Minor DIF inconsistencies, fell in/out of coaster on a curve.
~ DIF MISALIGNMENTS AHH!!! (Esp. right before underpass at corner.)
~ Missing texture for inside trim on ice rink.

Center Path - 5
~ Why not put the SS right in front of the marble, instead of hidden to the side?

Whirligig - 6

Ice Stripes - 7
~ Why so much jumping?

Firefall - 8
~ OOB trigger is way too low, I could practically jump and bounce on lava for over a minute without going OOB.
~ Secret anti-shortcut OOB trigger?

Multiple Boosts - 9
~ Missing multipleboosts.dif (Important!)

Bouncy Sentinals - 10
~ Gems are sneakily hidden.

Lava Iceberg - 11
~ Why does the lava need to bounce? Just do an OOB trigger.

Artful Dodger - 12
~ Weird bomb trigger...

Red Carpet - 13

Many Doorways - 14

Middle Pipe Path - 15
~ Missing middlepipepath.dif and middlepipepath2/3/4/5.dif's (Important!)

Bounce on the Run - 16

Ice Block Party - 17
~ I got confused.

Conveyor Shortcut - 18
~ Missing conveyorshortcut.dif (Important!)
~ Missing Author

Opening Night - 19
~ Seems a bit plain.

Ice Bowl - 20
~ Missing Author
~ The bowl seems a bit awkward and short.

Frozen Funnel - 21
~ Path is a bit weird to follow.
~ Why not use the Random Force Chevrons?

Iced Banked Curves - 22
~ Missing Author
~ Curves... I use keyboard, so takes quite some time to master.

Again, don't take this too seriously, just a self-assessment on the completion of levels. Make sure to reupload those .dif's!

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06 Jul 2013 14:36 #11
Oh, there's a load of errors, as I can see! I'll fix that right now.

Just wait a few minutes, I should correct missing interiors, spelling mistakes, all this stuff. Everything is okay, I have the control of the situation!

However, I can't do anything against the misalignments, but in the future, I'll try to get rid of them.

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06 Jul 2013 17:34 #12
I really meant to say to replace the old link with his images' links, but thanks for clarifying Pro Marbler.

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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06 Jul 2013 20:57 #13
Thanks for fixing the pictures ralph as they seem to be working now =)

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07 Jul 2013 22:57 #14
Everything has been fixed : I put descriptions on all levels, added the missing interiors, added the music, corrected the cloudSpeeds... so if you have more trouble, tell me.

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07 Jul 2013 23:17 #15
Unless you changed it within the last 15 minutes, the mission files still use an incompatible path for moving platforms. Open each of them up one-by-one in a text editor and do the following:
In the Replace dialog, paste it so that
interiorResource = marble/data

will replace all matching terms with
interiorResource = $usermods @ /data

This will ensure that MP will work for all systems.

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09 Jul 2013 06:36 #16
If you creep up to the gems in Teeter Totter very slowly, you won't trigger the gravity modifiers, haha.

Also the lava texture interiors are missing from the download.

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09 Jul 2013 12:06 #17
That doesn't matter, you may find a lava texture in the CLA texutres.

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09 Jul 2013 22:11 #18
I just checked and found nothing of the sort there. Please update your download link with the missing textures.

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10 Jul 2013 00:18 #19
It must've been in the old download or PF's level packs, because I had it. If you download the level packs 5 at a time (for me, after that it can't contact any more), you might find it. I'll check.

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10 Jul 2013 01:07 #20
Ah, so that's why. Well in the mean time I'll provide some quick feedback on some of the levels.

Ice Pond, Center Path, and Bouncy Sentinels were my favorites.

However, for Bouncy Sentinels I would recommend getting rid of the gem hidden in that tunnel ridden with magnets and bumpers; it's not an enjoyable experience when you have to spend some time getting in there all the way then coming back out. Other than that I enjoyed the level, the shapes you made with the bouncing tiles were pretty creative.

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10 Jul 2013 01:43 #21
Thanks!

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10 Jul 2013 03:51 #22
Actually, I found out that I have a different lava texture that the ones depicted in the images, one that doesn't look good repeated. (April10 pack I believe) And it is much too detailed for it. So maybe you should upload that texture after all. An image site could even work.

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10 Jul 2013 04:04 #23
Jul 9, 2013, 5:06am, ralphiboy27 wrote:That doesn't matter, you may find a lava texture in the CLA texutres.

Imagine if I was to release 1.50 and half the textures weren't there and I told people that it was somewhere on the forums, CLA, a YT video description which contains download link that I once found (or it's in one of my videos, can't remember for certain), and really it's up to them to figure out where the stuff is because I can't be bothered attaching the needed textures. I think I actually got it from GarageGames Forums, coming to think of it.

That's exactly how you come off as.

Therefore people are less likely to download levels that are missing interiors/textures and are instead told to download 150mbs (which expands like 5 times as much) and then go for a hunt for the textures.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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12 Jul 2013 13:17 #24
Okay, I'm so sorry you don't find this texture. Get it here : www.mediafire.com/view/scs06chopa1k0lk/lava.jpg and sorry again, Matan.

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12 Jul 2013 14:37 #25
Err, I have that one. That also doesn't look like the one in the pictures. Additionally, the lava files that I have conflict with each other (same name :/), and only solution I can see is to re-export it with the renamed texture.

And finally, the view in the link had to be changed to download for it to work, or it would fail to finish with a 400 error.

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12 Jul 2013 14:50 #26
The only problem that remains is that these DIFs won't accept another texture than this lava texture. You'll have to deal with it.

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13 Jul 2013 04:53 #27
You named a level after me without asking?!

Just kidding.

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13 Jul 2013 17:32 #28
LOL

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18 Aug 2013 15:38 #29
These levels look awesome! I love the design and concept of them. Great job Ralph, keep up the awesome stuff!

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18 Aug 2013 20:22 #30
Thanks!

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