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file MadMarioSkills Levels

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10 May 2011 03:17 #91
texture use is very, eh, sureal (not a bad thing). Nice job!

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10 May 2011 03:34 #92
That is an awesome texture...

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  • RDs.The-dts-guy
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10 May 2011 14:17 #93
Nice yob but i somehow stil dont like that level tough. Last time i played it i couldnt get pass firs bouncy platform.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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10 May 2011 17:18 #94
nice!

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10 May 2011 21:34 #95
Looks great!

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11 May 2011 21:08 #96
Nice levels! I played some of them, they were pretty good.

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11 May 2011 21:10 #97
Apr 10, 2009, 12:18pm, madmarioskills wrote:I'm working on another level, here it is so far.

By any chance, is that level called Plunge?

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11 May 2011 23:12 #98
I either missed that picture you quoted or forgot about it. Looks fantastic! The wood grain should be going along the height of the columns though.

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11 May 2011 23:23 #99
I know it's old, but if you still have that .map try converting it w/ Otto's Map Splitter application, it works…

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  • MadMarioSkills
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12 May 2011 02:05 #100
It's some old level that I never finished, it got as far as the bottom of the hill in this image (to the bottom left is the bottom of the quoted pic's hill.

The .map converts just fine.

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12 May 2011 02:28 #101
Haha, cool!

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12 May 2011 02:29 #102
Apr 10, 2009, 5:24pm, madmarioskills wrote:Oh $h!t. I tried to test it. I opened I in map2dif and it said again: This sould never happen: 0 verts in a vis link? But quark says its fine.

I think you were talking about that level.

Anyway, it looks good, you should finish it...

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  • horus
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12 May 2011 18:15 #103
Finish it!

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12 May 2011 19:20 #104
it is awesome!

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  • ktbold12345
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13 May 2011 00:01 #105
I want that level done It looks so fun. Concrete Heights was a great level (annoying, but great.)

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