This board contains threads from which new levels can be downloaded.

Each level creator is to have one thread where he posts all information pertaining to his levels.

Any other or extra threads will be deleted.

file Pascal's Levels Room

  • Buzzmusic
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28 Sep 2012 03:48 #91
Thanks, it works now.

All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.

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  • ChaosUnown
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19 Apr 2013 06:16 #92
My apologies for bumping an old topic, but I was looking to download The Bathroom level but the link seems to be unavailable. Would it be possible to get a re-upload?

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  • Xelna
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22 Apr 2013 03:38 #93

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22 Apr 2013 04:18 #94
Ah much obliged. Thank you!

EDIT: Oh, are there specific interiors I need for this level?

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22 Apr 2013 06:45 #95
I don't know why no one has the interiors for this level. I can understand the ''Xelna's Interiors'' ones because they were recently created, but the Tarmac and floors, I don't know why.

The Bathroom & Interiors : www.gamefront.com/files/23222398/The+Bathroom.zip

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22 Apr 2013 14:46 #96
Yeah I mostly meant the Xelna's Interiors one, but thank you once again! I appreciate it.

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09 Aug 2013 06:53 #97
I'm currently making a new level. I don't know what it's going to be called yet. But... I'm sure of one thing, it will be gorgeous, really appealing to the eyes. Colorful. It will look as great as my 2 most recent levels, The Bathroom and Eliminatives Over the Rainbow. I'd rate it NEH : Not Extremely Hard. Expect a 1:30.00 long level with around 20-30 gems and a good little challenge. Some original stuff I think.

I don't really have a release date in mind as I just started building it today (august 9th). I prefer to take my time with this one, I want it to be a masterpiece. You know, I don't make levels very often so I better work hard on them whenever I get around the Level Editor.

If you are curious to see and play this level, make sure to keep an eye open on this thread.


PS : I will most likely compress all of my levels in one archive, as well as all the interiors I happen to have in both my MBG & MBP folders, upload everything somewhere and put the link here. From then on, no more missing interiors when playing my levels! Isn't that great?

Stay tuned!

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09 Aug 2013 07:11 #98
I'm intrigued...Looking forward to the level!

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  • Marblemaster1
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10 Aug 2013 00:21 #99
Can't wait! It sounds promising!

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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  • Xelna
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16 Aug 2013 00:05 #100
Here's an update :

My level is 70% finished. Lots of interiors. Better have a good computer.

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16 Aug 2013 05:01 #101
Great to hear! I've been seeking a good challenge...

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23 Aug 2013 12:18 #102
New level : 85% finished. Might even be finished tomorrow. Turned out to be even more crazy than I originally thought. Still very colorful, but insane... and not regarding the difficulty.

Think about Quaked Path, Frictional Battlecube, Trapdoor Madness, Pathways and Siege thrown in a blender. That's what this level feels like. Not telling more for now.

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23 Aug 2013 15:22 #103
I honestly have no idea how you can make a level possibly even better than your previous ones like Eliminatives Over the Rainbow. Definitely looking forward to play it, hope that its diffculty wouldn't bother me too much.

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  • Ralph
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23 Aug 2013 15:33 #104
It's gonna be XELNA'S HUGEST MARBLE BLAST MESS EVER!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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23 Aug 2013 22:12 #105
I'd called it the MARBLE BLAST MASHUP!

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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23 Aug 2013 22:25 #106
Aug 23, 2013, 5:18am, xelna wrote:Think about Quaked Path, Frictional Battlecube, Trapdoor Madness, Pathways and Siege thrown in a blender. That's what this level feels like. Not telling more for now.
That legitimately sounds horrifying.

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23 Aug 2013 23:41 #107
Well it's just taking the main ideas of the mentionned levels and making a fun level out of it, and no, it isn't hard, unless you're really awful bad at the game.

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25 Aug 2013 00:34 #108
I love it when levels aren't afraid to be completely insane. With your level building skills, I'm sure it will be fantastic. Looking forward to playing it!

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25 Aug 2013 00:50 #109
Can't wait to play the level!

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25 Aug 2013 19:33 #110
Newest Level released! I uploaded it along with all the interiors I happen to have for you to download. From now on, you won't have any missing interiors for my levels! Have fun!

Also note that you might want to load the level, then restart it once in order to synchronize some of the moving platforms that were affected by lag.

Fun Cage : www.mediafire.com/?eqpkufv3gnh6ikk

WARNING : You better have a fairly good computer to handle this level, or else it'll lag like crazy and your game might crash. I'm being dead serious here. I asked Matan if he could remake it in Quark later to reduce the interior-concentrated lag and he accepted.

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25 Aug 2013 21:11 #111
Geez, there's obviously not enough chaotic MPs in this level.


I seem to be missing a few interiors (some of the walls and the floor of the back-and-forth Freeway Crossing MPs), in spite of installing the ones included. Any help?

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26 Aug 2013 06:31 #112
You shouldn't be missing any Interiors because the folder I included with the levels are ALL the interiors I have for Marble Blast Gold. Try playing this level in MBG, place the Xelna's Interiors in the Xelna's Interiors folder. You could download the folder again and make sure not to erase anything when copy/pasting it to your current interiors folder.

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26 Aug 2013 07:32 #113
None of the moving platforms showed up when I tried to install in MBP, but MBG worked fine. My time - 18:45

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26 Aug 2013 16:46 #114
Wise Attack series (11 levels) + Ultima Line. Those 12 levels were made a very long time ago.

www.mediafire.com/download/t6q2qp....Ultima_Line.zip

Make sure you download the ''ALL my interiors'' folder.
Interiors : www.mediafire.com/?eqpkufv3gnh6ikk

Feel free to comment/rate or w/e on Fun Cage and those 12 levels.

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26 Aug 2013 17:35 #115
I'm gonna test 'em out!

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26 Aug 2013 18:47 #116
These levels hail from the mind of someone completely out of touch with the reams of modern level playability. Brilliant and brutal, I think I was able to beat one of them. Thanks pascal for making me feel inadequate

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26 Aug 2013 19:04 #117
They're puzzle levels They're not meant to be easy-to-solve. On the other hand, Ultima Line is just your regular speeding level.

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26 Aug 2013 20:07 #118
All my meant by my post is that the levels are tremendously difficult I'd like to hear what other people think because I'm not really cut out for these kinds of puzzles

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26 Aug 2013 23:25 #119
Fun Cage and Ultima Line are, in my opinion, levels that I and other people should really learn from. Just by looking at the pictures, I could tell that these were slices of Xelna's Marble Blast insanity, and that's what I love about them.

I think that short and linear skill-courses have been done before way too much by now, and to really make a level fun and memorable at this point, it needs to be bold, awesome, and different from most levels. Fun Cage and Ultima Line were not only creative and fun, but insane and…careless, but I mean that in a good way! You just didn't care about how we think of Marble Blast, and I wish more people, including me, didn't get held back by a fear of being too weird.

That being said, I do have some problems with Fun Cage. No, not the lag, but I got tired of this level near the end. At first, I felt like I could go explore and get whatever gems I wanted to get, and that was fun. But once I had to get the last six gems, it had already been at least ten minutes and the gem collecting felt sort of like a chore. Then again, a lot of this was because of the trapdoor cube which would've been easier to get to if not every MP knocked you all the way up to the ceiling. Also, and this is just a minor complaint, a little more variety would've been better.

As for the Wise Attack levels, too hard for me. Didn't beat a single one of them. But I only played some of them because of missing interiors. Probably just because I played them in MBP instead of MBG.

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27 Aug 2013 15:12 #120
Thanks for the comment Buzzmusic! Yeah, I know Fun Cage is long. It took me 8 minutes on my first playthrough, haha. At first, I didn't want this level to be that long but as the level building went on, I thought... why not? It can be frustrating due to the MPs knocking you out of the way but what's cool about this level is, they can launch you to the opposite side if you jump on them. The pathways possibilities are infinite.

Ok now here are 2 more levels : Deadly Course and Trailer. Basically, I made both of them more than a year ago and just got around to finish them today. The first one is your typical Xelna level, as in... It's hard. The second one, on the other hand, is really easy and makes place for several shortcuts. Try both and see!

Download link : www.mediafire.com/?4wnx4e5bfqm6dej

Again, MAKE SURE play those levels in Marble Blast Gold and that you download my ''all interiors'' folder, which you can find here and in the first post of this thread.

All my interiors : www.mediafire.com/?eqpkufv3gnh6ikk

Enjoy!

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