Thanks for your integral review, RD, and for the issue, Three. Time for some replies.
First, I knew cyan gems on ice wasn't a good idea. I'll correct it in the upcoming levels.
About the skyboxes, some of the skyboxes you saw in the KWiMB pack will be changed, so that your eyes remain safe. Which ones? Can't tell, that would be spoiling. But I can already include the martian and the apocalypse skybox, I abused a lot with that big sun. I already re-did the apocalypse skybox, and I promise it's more decent now...
About Patrolling Nukes, I was a bit lazy making this level, sorry about that, but I was discovering the PathNodes. I'll make more efforts next time.
About Wooden Curves, I'm planning to do an extended version of this level (don't expect a city or something), and indeed, the MP moving automatically kills the timing the player try to build, which leaves an obnoxious issue. I'll keep this idea of triggered platform in mind.
About Annoying Winds, only now I realize this level is not really creative. Will make more efforts with levels of the kind.
About WTP, sorry to read those holes annoyed you. Expect better results from me soon.
About Amandine's, I forgot another texture yet again. *facedesk* Ahhh, if only I had less head in the air...
Any comments about Alexandra's?
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb