Emelines romantic minigolf
Interesting concept, loved the idea, execution was poor in some places, in others it was really good.
I would love to see 2nd installment of this level.
Magnetic puzzle
New concept, didn't bothered to check for best path, still loved how it played.
Patrollng Nukes.
I LOVE the concept ,level could be so dynamic IF it wouldn't be se generic. 4 gems in 4 sides... really? this isn't 2007 when constructor was just released and any interior was fine. You could've been more creative with this.
And im not mad at you that level had 10% replay value. I'm just sad that such a good concept was ruined by level being so symmetrical and repetitive.
Wooden curves
Kinda short and MP could've had trigger that makes it move when you touch it. Otherwise good to me.
Ice Rink
Loved the concept, has huge pathfinding potential. Lack of contrast between skybox, level and gems killed it, it kinda looked good but it was hard to understand where you are because everything was same.
Between Lasers
Good new concept. Got confused at gravity part. All in all good level.
Annoying Winds
I tried to find replay value in this and only replay value i had was in first 2 sections. Rest of it felt like really hard mess. It had one of those challenges that only author knows how to beat.
Martian Grid
Interesting idea. Odd execution.
Not so hidden dedicate.
My thoughts went like this:
RDs.empire thinks: Hmm this seems like interesting level.
RDs.empire thinks: Challenges where better executed than I thought they would.
RDs.empire thinks: Tightropes REALLY didn't we told everyone they are not fun (and they are not), i won't even bother doing that challenge.
RDs.empire thinks: Wheres checkpoint's? This definatley isn't easy and it has some randomness so least 1 checkpoint would be nice...
RDs.empire thinks: How am i supposed to execute the moving platform challenge without getting squeezed between walls?
RDs.empire thinks: Skybox is too dark and makes bad contrast.
RDs.empire thinks: I am not finishing this because it's too hard and random for me.
Childish collection
I hope this level is a joke... props for decent gem placement
Wheres the path
Interesting concept. 70% better than collmesh levels. Felt kinda empty. Hole in ground wasn't really creative and was just annoying.
As for skyboxes, some of them felt like eyesore others where excellent and felt like good addition. If i don't mention a level with skybox that means it was good in my opinion.
Magnetic puzzle:perfect skybox, a bit too dark lightning, cherry color looked cool.
Patrolling nukes: a bit of an eyesore.
Ice rink: perfect skybox, lack of contrast between level and skybox is bad though.
Martian grid: eyesore.
Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else