Sorry for double post but... Nobody seems able to help.
I got the map working and converted, but now ever sence i tried to re-load the level after putting in the stuff... It won't load.
Heres the .mis files encodings.
Quote:
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
new ScriptObject(MissionInfo) {
goldTime = 0;
desc = Pass through the various challenges while grabbing time travels, and be carefull while going over curves!;
UltimateTime = 0;
startHelpText = Use diagonal movement to cross the gap!;
artist = Rokoshu;
type = Custom;
name = Red Rampage;
};
new MissionArea(MissionArea) {
area = -360 -648 720 1296;
flightCeiling = 300;
flightCeilingRange = 20;
locked = true;
};
new Sky(Sky) {
position = 336 136 0;
rotation = 1 0 0 0;
scale = 1 1 1;
cloudHeightPer[0] = 0;
cloudHeightPer[1] = 0;
cloudHeightPer[2] = 0;
cloudSpeed1 = 0.0001;
cloudSpeed2 = 0.0002;
cloudSpeed3 = 0.0003;
visibleDistance = 500;
useSkyTextures = 1;
renderBottomTexture = 1;
SkySolidColor = 0.600000 0.600000 0.600000 1.000000;
fogDistance = 300;
fogColor = 0.600000 0.600000 0.600000 1.000000;
fogVolume1 = -1 7.45949e-031 1.3684e-038;
fogVolume2 = -1 1.07208e-014 8.756e-014;
fogVolume3 = -1 5.1012e-010 2.05098e-008;
materialList = ~/data/skies/Intermediate/Intermediate_Sky.dml;
windVelocity = 1 0 0;
windEffectPrecipitation = 0;
noRenderBans = 1;
fogVolumeColor1 = 128.000000 128.000000 128.000000 0.000000;
fogVolumeColor2 = 128.000000 128.000000 128.000000 0.000004;
fogVolumeColor3 = 128.000000 128.000000 128.000000 14435505.000000;
};
new Sun() {
direction = 0.638261 0.459006 -0.61801;
color = 1.400000 1.200000 0.400000 1.000000;
ambient = 0.300000 0.300000 0.400000 1.000000;
};
new StaticShape(StartPoint) {
position = 20.3921 -7.14902 -1.20708;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = StartPad;
};
new Trigger(You stay in here) {
position = 4.34517 51.1788 -5.37476;
rotation = 1 0 0 0;
scale = 60 80 60;
dataBlock = InBoundsTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
};
new Item() {
position = 20.43 38.1566 4.98514;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = SuperSpeedItem;
collideable = 0;
static = 1;
rotate = 1;
};
new Item() {
position = 20.3879 15.8416 -3.20614;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = TimeTravelItem;
collideable = 0;
static = 1;
rotate = 1;
timeBonus = 8000;
};
new StaticShape() {
position = 18.1322 -1.8122 -1.21401;
rotation = 0 0 1 180.482;
scale = 1 1 1;
dataBlock = Arrow;
};
new StaticShape() {
position = 22.6449 -1.80359 -1.21623;
rotation = 0 0 1 180.482;
scale = 1 1 1;
dataBlock = Arrow;
};
new Item() {
position = 22.3024 16.2547 -1.55495;
rotation = 1 0 0 0;
scale = 0.3 0.3 0.3;
dataBlock = TimeTravelItem;
collideable = 0;
static = 1;
rotate = 1;
};
new StaticShape() {
position = 20.3524 40.3657 -1.21988;
rotation = 0 0 1 89.9544;
scale = 1 1 1;
dataBlock = Arrow;
};
new Item() {
position = 20.4195 38.1059 -1.15765;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new Trigger(gofast) {
position = 18.8558 39.5988 -1.21003;
rotation = 1 0 0 0;
scale = 3 3 2;
dataBlock = HelpTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
text = Use diagonal movement to go fast, and ram up against the wall and rebound back onto the 2nd floor!;
};
new Item() {
position = 20.3997 38.1324 1.84123;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new Trigger(asdf) {
position = 19.8954 38.6373 1.6168;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = HelpTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
text = For this part, gain some speed and jump off the middle of the ramp and land on the 3rd floor to be successfull.;
};
new Trigger(asdf) {
position = 19.9226 38.622 4.79301;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = HelpTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
text = Don\'t go too high while using the super speed!;
};
new Item() {
position = 20.398 38.1235 10.8481;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new Trigger(whytheheckareyoureadingthis) {
position = 18.4076 40.1211 16.79;
rotation = 1 0 0 0;
scale = 4 4 4;
dataBlock = HelpTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
text = You have to go left for a gem.;
};
new StaticShape() {
position = 21.1862 35.8799 16.7886;
rotation = 0 0 -1 89.9544;
scale = 1 1 1;
dataBlock = Sign;
};
new StaticShape() {
position = 19.6084 35.8609 16.7966;
rotation = 0 0 1 89.9544;
scale = 1 1 1;
dataBlock = Sign;
};
new Item() {
position = 20.3212 38.1089 16.8443;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new Item() {
position = 31.8992 25.1455 19.9124;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = TimeTravelItem;
collideable = 0;
static = 1;
rotate = 1;
};
new Item() {
position = 31.9029 21.8917 24.5838;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new StaticShape() {
position = 31.9394 21.8743 20.0406;
rotation = 0 0 -1 89.9544;
scale = 1 1 1;
dataBlock = Sign;
};
new Trigger(usecautionSTOPREADINGTHESEoo) {
position = 31.6426 22.1461 24.5828;
rotation = 1 0 0 0;
scale = 0.5 0.5 0.5;
dataBlock = HelpTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
text = Use caution while coming back down!;
};
new Item() {
position = 20.4091 25.1174 23.3396;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new Item() {
position = 8.95089 25.1268 13.7417;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = SuperJumpItem;
collideable = 0;
static = 1;
rotate = 1;
};
new Trigger(extremestopreadingthiscaution) {
position = 15.9034 23.123 27.0437;
rotation = 1 0 0 0;
scale = 2 2 2;
dataBlock = HelpTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
text = Use EXTREME caution here! Jump- Super speed - Jump Super Speed repeat.;
};
new Item() {
position = 16.9181 13.1256 27.3651;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = SuperSpeedItem;
collideable = 0;
static = 1;
rotate = 1;
};
new Item() {
position = 27.484 13.0736 27.2312;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = SuperSpeedItem;
collideable = 0;
static = 1;
rotate = 1;
};
new Item() {
position = 16.8657 25.1083 27.0919;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new StaticShape() {
position = 18.16 25.1399 27.031;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = Sign;
};
new Item() {
position = 5.65672 21.8794 27.5356;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = TimeTravelItem;
collideable = 0;
static = 1;
rotate = 1;
};
new StaticShape() {
position = 22.6362 44.5954 14.7913;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = Sign;
};
new StaticShape() {
position = 62.6479 -25.7857 54.8984;
rotation = 0 0 1 89.9543;
scale = 1 1 1;
dataBlock = SignFinish;
};
new StaticShape(EndPoint) {
position = 62.8939 -25.5017 38.0414;
rotation = 0 0 1 89.9544;
scale = 0.5 0.5 0.5;
dataBlock = EndPad;
};
new Item() {
position = 27.49 -25.5491 27.2267;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = SuperSpeedItem;
collideable = 0;
static = 1;
rotate = 1;
};
new StaticShape() {
position = 8.84752 23.877 20.0096;
rotation = 0 0 1 89.9544;
scale = 1 1 1;
dataBlock = SignDown;
};
new StaticShape() {
position = 7.95122 37.0983 20.0374;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = Sign;
};
new StaticShape() {
position = 32.8762 37.0981 20.0366;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = Sign;
};
new StaticShape() {
position = 30.6074 21.8776 24.5012;
rotation = 0 0 1 89.9544;
scale = 1 1 1;
dataBlock = SignDown;
};
new StaticShape() {
position = 33.1026 21.8796 24.5181;
rotation = 0 0 1 89.9544;
scale = 1 1 1;
dataBlock = SignDown;
};
new Item() {
position = 60.0974 -25.4734 27.6253;
rotation = 0 -1 0 90;
scale = 1 1 1;
dataBlock = AntiGravityItem;
collideable = 0;
static = 1;
rotate = 1;
};
new Item() {
position = 17.6496 39.1248 5.18854;
rotation = 1 0 0 0;
scale = 0.8 0.8 0.8;
dataBlock = TimeTravelItem;
collideable = 0;
static = 1;
rotate = 1;
};
new InteriorInstance() {
position = 19.2638 -12.0668 -5.98896;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ~/data/interiors/sandandwaterscenery.dif;
showTerrainInside = 0;
};
new AudioProfile(MusicProfile) {
fileName = ~/data/sound/Pianoforte.ogg;
description = AudioMusic;
preload = 0;
};
};
//--- OBJECT WRITE END ---
I took out the actual interior and the level still won't load.
You can download the .mis here-
localhostr.com/files/235c8a/RedRampage.mis
Please tell me if it works... And if not, please help me fix it!