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file Rokoshu's Levels

  • ridley2
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16 Aug 2009 16:29 #151
Scenery update!



Im thinking about changing the name to something beach related.
Im also planning on adding some scenery pillars.

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16 Aug 2009 16:43 #152
That looks really good. Don't go overboard with the scenery.

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16 Aug 2009 17:01 #153
I wish you didn't post so fast...



Heres those pillars, i may add a shipwreck or somethin if i can figure out how in the water somewhere.

Edit: Zomg 801 posts

Double edit: Zomg, M2D crashed when i tried to convert this...



It's too wide... Isn't it?


Edit... For the third time.

Map to dif crashed when it hits creating surfaces still.
I made the map a ton smaller, and i see no broken brushes.
Heres the picture of it:



If anybody could PLEASE help me figure this out i'd be very greatfull.
Also, if you would like to try and convert the map for yourself, here it is.
localhostr.com/files/e42fd2/towerofpowerfixed.map

Please help me out here guys!

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17 Aug 2009 01:06 #154
Sorry for double post but... Nobody seems able to help.

I got the map working and converted, but now ever sence i tried to re-load the level after putting in the stuff... It won't load.

Heres the .mis files encodings.


Quote:
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {

new ScriptObject(MissionInfo) {
goldTime = 0;
desc = Pass through the various challenges while grabbing time travels, and be carefull while going over curves!;
UltimateTime = 0;
startHelpText = Use diagonal movement to cross the gap!;
artist = Rokoshu;
type = Custom;
name = Red Rampage;
};
new MissionArea(MissionArea) {
area = -360 -648 720 1296;
flightCeiling = 300;
flightCeilingRange = 20;
locked = true;
};
new Sky(Sky) {
position = 336 136 0;
rotation = 1 0 0 0;
scale = 1 1 1;
cloudHeightPer[0] = 0;
cloudHeightPer[1] = 0;
cloudHeightPer[2] = 0;
cloudSpeed1 = 0.0001;
cloudSpeed2 = 0.0002;
cloudSpeed3 = 0.0003;
visibleDistance = 500;
useSkyTextures = 1;
renderBottomTexture = 1;
SkySolidColor = 0.600000 0.600000 0.600000 1.000000;
fogDistance = 300;
fogColor = 0.600000 0.600000 0.600000 1.000000;
fogVolume1 = -1 7.45949e-031 1.3684e-038;
fogVolume2 = -1 1.07208e-014 8.756e-014;
fogVolume3 = -1 5.1012e-010 2.05098e-008;
materialList = ~/data/skies/Intermediate/Intermediate_Sky.dml;
windVelocity = 1 0 0;
windEffectPrecipitation = 0;
noRenderBans = 1;
fogVolumeColor1 = 128.000000 128.000000 128.000000 0.000000;
fogVolumeColor2 = 128.000000 128.000000 128.000000 0.000004;
fogVolumeColor3 = 128.000000 128.000000 128.000000 14435505.000000;
};
new Sun() {
direction = 0.638261 0.459006 -0.61801;
color = 1.400000 1.200000 0.400000 1.000000;
ambient = 0.300000 0.300000 0.400000 1.000000;
};
new StaticShape(StartPoint) {
position = 20.3921 -7.14902 -1.20708;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = StartPad;
};
new Trigger(You stay in here) {
position = 4.34517 51.1788 -5.37476;
rotation = 1 0 0 0;
scale = 60 80 60;
dataBlock = InBoundsTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
};
new Item() {
position = 20.43 38.1566 4.98514;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = SuperSpeedItem;
collideable = 0;
static = 1;
rotate = 1;
};
new Item() {
position = 20.3879 15.8416 -3.20614;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = TimeTravelItem;
collideable = 0;
static = 1;
rotate = 1;
timeBonus = 8000;
};
new StaticShape() {
position = 18.1322 -1.8122 -1.21401;
rotation = 0 0 1 180.482;
scale = 1 1 1;
dataBlock = Arrow;
};
new StaticShape() {
position = 22.6449 -1.80359 -1.21623;
rotation = 0 0 1 180.482;
scale = 1 1 1;
dataBlock = Arrow;
};
new Item() {
position = 22.3024 16.2547 -1.55495;
rotation = 1 0 0 0;
scale = 0.3 0.3 0.3;
dataBlock = TimeTravelItem;
collideable = 0;
static = 1;
rotate = 1;
};
new StaticShape() {
position = 20.3524 40.3657 -1.21988;
rotation = 0 0 1 89.9544;
scale = 1 1 1;
dataBlock = Arrow;
};
new Item() {
position = 20.4195 38.1059 -1.15765;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new Trigger(gofast) {
position = 18.8558 39.5988 -1.21003;
rotation = 1 0 0 0;
scale = 3 3 2;
dataBlock = HelpTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
text = Use diagonal movement to go fast, and ram up against the wall and rebound back onto the 2nd floor!;
};
new Item() {
position = 20.3997 38.1324 1.84123;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new Trigger(asdf) {
position = 19.8954 38.6373 1.6168;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = HelpTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
text = For this part, gain some speed and jump off the middle of the ramp and land on the 3rd floor to be successfull.;
};
new Trigger(asdf) {
position = 19.9226 38.622 4.79301;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = HelpTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
text = Don\'t go too high while using the super speed!;
};
new Item() {
position = 20.398 38.1235 10.8481;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new Trigger(whytheheckareyoureadingthis) {
position = 18.4076 40.1211 16.79;
rotation = 1 0 0 0;
scale = 4 4 4;
dataBlock = HelpTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
text = You have to go left for a gem.;
};
new StaticShape() {
position = 21.1862 35.8799 16.7886;
rotation = 0 0 -1 89.9544;
scale = 1 1 1;
dataBlock = Sign;
};
new StaticShape() {
position = 19.6084 35.8609 16.7966;
rotation = 0 0 1 89.9544;
scale = 1 1 1;
dataBlock = Sign;
};
new Item() {
position = 20.3212 38.1089 16.8443;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new Item() {
position = 31.8992 25.1455 19.9124;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = TimeTravelItem;
collideable = 0;
static = 1;
rotate = 1;
};
new Item() {
position = 31.9029 21.8917 24.5838;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new StaticShape() {
position = 31.9394 21.8743 20.0406;
rotation = 0 0 -1 89.9544;
scale = 1 1 1;
dataBlock = Sign;
};
new Trigger(usecautionSTOPREADINGTHESEoo) {
position = 31.6426 22.1461 24.5828;
rotation = 1 0 0 0;
scale = 0.5 0.5 0.5;
dataBlock = HelpTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
text = Use caution while coming back down!;
};
new Item() {
position = 20.4091 25.1174 23.3396;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new Item() {
position = 8.95089 25.1268 13.7417;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = SuperJumpItem;
collideable = 0;
static = 1;
rotate = 1;
};
new Trigger(extremestopreadingthiscaution) {
position = 15.9034 23.123 27.0437;
rotation = 1 0 0 0;
scale = 2 2 2;
dataBlock = HelpTrigger;
polyhedron = 0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000;
text = Use EXTREME caution here! Jump- Super speed - Jump Super Speed repeat.;
};
new Item() {
position = 16.9181 13.1256 27.3651;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = SuperSpeedItem;
collideable = 0;
static = 1;
rotate = 1;
};
new Item() {
position = 27.484 13.0736 27.2312;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = SuperSpeedItem;
collideable = 0;
static = 1;
rotate = 1;
};
new Item() {
position = 16.8657 25.1083 27.0919;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = GemItem;
collideable = 0;
static = 1;
rotate = 1;
pickUpCheckpoint = 0;
};
new StaticShape() {
position = 18.16 25.1399 27.031;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = Sign;
};
new Item() {
position = 5.65672 21.8794 27.5356;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = TimeTravelItem;
collideable = 0;
static = 1;
rotate = 1;
};
new StaticShape() {
position = 22.6362 44.5954 14.7913;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = Sign;
};
new StaticShape() {
position = 62.6479 -25.7857 54.8984;
rotation = 0 0 1 89.9543;
scale = 1 1 1;
dataBlock = SignFinish;
};
new StaticShape(EndPoint) {
position = 62.8939 -25.5017 38.0414;
rotation = 0 0 1 89.9544;
scale = 0.5 0.5 0.5;
dataBlock = EndPad;
};
new Item() {
position = 27.49 -25.5491 27.2267;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = SuperSpeedItem;
collideable = 0;
static = 1;
rotate = 1;
};
new StaticShape() {
position = 8.84752 23.877 20.0096;
rotation = 0 0 1 89.9544;
scale = 1 1 1;
dataBlock = SignDown;
};
new StaticShape() {
position = 7.95122 37.0983 20.0374;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = Sign;
};
new StaticShape() {
position = 32.8762 37.0981 20.0366;
rotation = 1 0 0 0;
scale = 1 1 1;
dataBlock = Sign;
};
new StaticShape() {
position = 30.6074 21.8776 24.5012;
rotation = 0 0 1 89.9544;
scale = 1 1 1;
dataBlock = SignDown;
};
new StaticShape() {
position = 33.1026 21.8796 24.5181;
rotation = 0 0 1 89.9544;
scale = 1 1 1;
dataBlock = SignDown;
};
new Item() {
position = 60.0974 -25.4734 27.6253;
rotation = 0 -1 0 90;
scale = 1 1 1;
dataBlock = AntiGravityItem;
collideable = 0;
static = 1;
rotate = 1;
};
new Item() {
position = 17.6496 39.1248 5.18854;
rotation = 1 0 0 0;
scale = 0.8 0.8 0.8;
dataBlock = TimeTravelItem;
collideable = 0;
static = 1;
rotate = 1;
};
new InteriorInstance() {
position = 19.2638 -12.0668 -5.98896;
rotation = 1 0 0 0;
scale = 1 1 1;
interiorFile = ~/data/interiors/sandandwaterscenery.dif;
showTerrainInside = 0;
};
new AudioProfile(MusicProfile) {
fileName = ~/data/sound/Pianoforte.ogg;
description = AudioMusic;
preload = 0;
};
};
//--- OBJECT WRITE END ---


I took out the actual interior and the level still won't load.
You can download the .mis here- localhostr.com/files/235c8a/RedRampage.mis

Please tell me if it works... And if not, please help me fix it!

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17 Aug 2009 03:10 #155
Fixed the mis and PM'd it to you. For some reason, naming the IBT You stay in here screwed it up (I'm still not sure why that would've messed it up, but whatever). I just removed the name and the mis now works.

I didn't comment before, but the above pictures are awesome! This level promises to be your best yet!

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17 Aug 2009 03:15 #156
i like teh pics!

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  • IsraeliRD
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17 Aug 2009 06:53 #157
the game doesn't like spaces in trigger names like the IBT :x

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • ridley2
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18 Aug 2009 03:42 #158
Zomg, its finally done.
After 5000000000000 problems while building... It's frikkin done.

Now announcing.... RED RAMPAGE!!! (Yeah, i decided tower of power was ghey. Note that the interior file is still called tower of power no scenery but that shouldnt change anything.)



I messed around with a few old skyboxers that i got from sim... Awesome stuff.
Thank you sonic and andrew SO much! Without you guys, the level wouldn't be possible.
So far i've beaten sonic's UT of 40 seconds... 39.56. This level is tons of fun... While i was actually trying to put on the finishing touches an hour ago, i got carried away trying to beat sonic's UT. Well, i finally did HAHAHA! Take that!

Ahh, all in good fun.
Download here: localhostr.com/files/14f0cc/Red%20Rampage.zip
Enjoy guys! I think it's my best level yet...

I keep on thinking im forgetting something really important but i cant remember what. It's proabbly going to punch me in the face tomarrow while im at school, but until then, have fun guys!


Edit: *facepalm*
LotM and new siggy for me... Durr.

Editedit: DAHH FORGOT THE EASTER EGG NOOOOOOOOOO!!!!!

Edit... Oh forget it.: Fixed the level, put in an easter egg and we iz good. Have fun... Serously... Have fun

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20 Aug 2009 01:46 #159
*Bump*

3 new levels come out the day after this one and... This one gets no attention.
Sorry for double post but this needs some attention...

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20 Aug 2009 02:16 #160
awesome level rokoshu! probably your best yet. =D

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20 Aug 2009 02:36 #161
Indeed, it is your best level so far. Will vote soon.

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20 Aug 2009 04:08 #162
Very nice, the scenery doesn't seem to match the level though :/

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20 Aug 2009 14:28 #163
Beat RR w/o jumping. The SB part was killer doing that.

youtube.com/marbleduck

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22 Aug 2009 10:16 #164
I can't for the life of me work out what to do with the SB part.

EDIT: Nor the last sand-trim platform, can't jump or WH high enough. And an edge hit would be such a level ruiner that I'm not even gonna consider that possibility.

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28 Aug 2009 11:29 #165
Romatix is a great level. Even if people don't appreciate it fully now, I think they will in the future. Its style is different, even unique and it is incredibly fun to play. I would suggest, for your next such level, a texture more clearly delineated than the MBP wooden texture. The double trapdoor challenge is a surprising innovation. You also made good use of the 3-trim wall trick. The only part I thought unnecessary was the Spin Practice rip-off.



Red Rampage is also well built, but a bit conventional for my interest.

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28 Aug 2009 15:33 #166
Incredible vid! It's great to see that level beaten.

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02 Oct 2009 06:13 #167
Awesome levels man! Liked Massima cos it's MBG ftw!

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02 Oct 2009 21:49 #168
NICE! Now I don't haz to eat you

youtube.com/marbleduck

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03 Oct 2009 00:18 #169
Umm... Ok? o_o
Look... Whoever in here who is looking at this and voted/posted/responded to anything in the lotm topic for this level, quit getting mad because i entered this level for fun and nothing else.
The point of this forum is to HAVE FUN and help others out with marble blast, not to get mad at everybody!

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04 Oct 2009 07:03 #170
What? are you saying y our going to quit making levels for MB now?

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04 Oct 2009 08:16 #171
No He said quite getting mad.

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04 Oct 2009 10:44 #172
Oh, thought it was something serious

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09 Nov 2009 08:01 #173
*BUMP*

Update... I know i havent touched constructor in... 2 months? But i was bored today and yesterday and messed around and came up with a multiplayer map for MBU or something. It's still a large work in progress, but the map is broken (somehow) and i need someone to find the broken brush and/or convert it for me.

var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BT...15&cb=+Math.random() ; document.write('');
Map download: localhostr.com/files/80b398/MBUMULTIPLAYER1.map

I posted the video for your convience, and that hopefully it will gain a bit more attention.
Any help will be much ablidged

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09 Nov 2009 08:11 #174
very nice

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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09 Nov 2009 13:34 #175
looks awesome!

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09 Nov 2009 13:59 #176
Frickin' awesome! Except try to make the loop go around the level a bit more, it looks like it's just tacked on at the side.

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09 Nov 2009 16:51 #177
That looks good!

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28 Nov 2009 06:11 #178
Hey i just got mbp so ima download some of your mbp levels

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28 Nov 2009 19:01 #179
While this topic is bumped, I might as well say something about fixxing your map.

For the curve, set your grid to 500 for usability and drag it far away from the map. Once you did that, that makes it easier to select ALL vertecies (w/e. spelling), and then drag down .125. Should fix the curve.

youtube.com/marbleduck

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  • ridley2
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06 Apr 2010 22:31 #180
Wow, i can't believe this thread is still here.

Anyways, I was downloading some levels to do some research on my old level design, and i noticed a bunch of levels are down.

These levels are...

-Onwards and Upwards
-To the port
-red green red green
-compact climb v2
-the dragons pass
(sonic is fudging godly, he somehow still had these)

Also, if you know me on MSN and also know how to make MPs and are fairly good at explaining, feel free to hit me up on there. All i really want to know is how to make a simple moving circle... To add to the whole teleporting effect.

Edit: Well this all came out to be a pretty useless post... Ty again sonic for giving me all my old .mis and interior files. I'll go re-upload those.
Also, im working on a little level right now (hence the need for mp knowledge). Expect it- oh i don't know. Knowing me it will never come out... It will just stay nearly finished in my constructor folder like all my other levels.

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