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  • Seizure22
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15 Aug 2009 19:19 #1
Seasons - LC5 Two Sides of a Coin Entry

Type: MBG (I put an Ultimate time in the .mis though)

My first release. Go back and forth between the seasons to get the necessary powerups.



Download: mediafire.com/download.php?mklyatwz0zt


Lighting Demo Level

@ Mods: Please don't add this one to level releases.

Type: MBG

I made a small level to show what can be done with the lights.



Download: mediafire.com/download.php?owoymjyig0l

You can post and tell me if it ran smoothly or not on your system.

A small problem, though...the lights continue to grow in size, so you'll have to exit and reload the level to get it back to normal. Also, the gold time might be too low.

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15 Aug 2009 20:36 #2
I am seriously wowed. This is perhaps the best first level from anyone that I've ever played. I can't believe you've never made a custom level before - you're already a pro! The level is amazingly original and creative, fun, and challenging. You've set the bar high for any future levels you make, and I cannot wait to play them. You definitely need to enter this into LotM; it has a good shot at winning.

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  • Seizure22
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15 Aug 2009 21:31 #3
Thanks! It still has two bugs I'd like to fix before adding. Am I allowed to submit an updated map to LotM?

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15 Aug 2009 21:52 #4
^ What andrew said.

Also, yes you can, but once its in you cannot made changes.

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16 Aug 2009 00:18 #5
Fun.....

Dude, you haz skills!

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  • Perishingflames
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16 Aug 2009 18:20 #6
Mi MBP no likey interior, crashy. You must have uzed different conversion hackz?

Editz: Nevermind, crashed because skybox was in subfolder. Nice setup.

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  • Seizure22
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24 Aug 2009 02:50 #7
Thanks.

I was working on this thing. It's supposed to be fast-paced, but it still feels lacking. It has funnels, pipes, and a monorail-ish track. Just posting pics before the school days come and sap my Constructor time.

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24 Aug 2009 02:51 #8
That looks really fun, in the true spirit of MBG! I sure hope you finish it.

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24 Aug 2009 03:01 #9
Bowing time? *bow*

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24 Aug 2009 03:08 #10
Whoa. That looks crazy; definitely in a good way.

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24 Aug 2009 03:24 #11
That level looks awesome; I can't wait for it to be released.

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26 Aug 2009 09:13 #12
Wow! That new level looks fantastic! Especially the part with those platforms spiraling around that long platform. Cant wait to play it!

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  • IsraeliRD
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26 Aug 2009 10:56 #13
marbleduck is jealous of you soooo much =D

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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26 Aug 2009 12:19 #14
Finally a true non-compromise of fun play and amazing visuals?

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26 Aug 2009 15:39 #15
My 2nd favourite level ever! Can't wait for the other

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27 Aug 2009 22:27 #16
I never saw this update? *facepalm*

AWESOME.

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  • Seizure22
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29 Aug 2009 00:06 #17
Messing with mine datablocks for dynamic lights, since that's the only area in mbg I could find this type of dynamic light.

Seems promising if it doesn't cause too much framerate lag.

One issue is that it doesn't give a consistent dimming falloff to .dts shapes.

Red, green, and blue lights in an interior:

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29 Aug 2009 00:15 #18
WOAH AWESOME

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29 Aug 2009 04:12 #19
Wow, that looks great! Would be great for creating a feel for a level.

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29 Aug 2009 07:06 #20
Your LC5 level is just amazing.

Only I can't work out how to get to the Bowl in Summer, or the finish in Winter.

EDIT: Unless you get the SJ from Winder to get to the Bowl, and use that SS to get the the end... OMFG GENIUS!

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  • Seizure22
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31 Aug 2009 00:26 #21
I made a small level to show what can be done with the lights.



Download: mediafire.com/download.php?owoymjyig0l

You can post and tell me if it ran smoothly or not on your system.

A small problem, though...the lights continue to grow in size, so you'll have to exit and reload the level to get it back to normal. Also, the gold time might be too low.

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31 Aug 2009 00:56 #22
WOAH

I see on one side it's blue, and one side it's green. Good job on finding this!

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31 Aug 2009 03:12 #23
WOW.

Im so trying that...
Have you made stuff like this or done design in 3d stuff before?
You seem to know ALOT about this kinda stuff.

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  • Seizure22
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31 Aug 2009 05:01 #24
Yeah, I have some experience from similar things I used to do previously.

I have that kind of troubleshooter-ish mind.

There are 4 total datablocks and functions in the .mis for each different light.

The bottom function is the one that controls when it's lit. It's basically a mine that auto-detonates after 5 seconds from being added (includes time spent during loading), with most of the particle datablocks and such erased. And since it respawns and can change from one color to another, you could have a continuously pulsing light, or a light that turns switches on/off every two seconds. I assume that the resettime on the datablocks is currently so high that it loops around or something and becomes lower ingame. Lastly, there's the pref just before OBJECT WRITE BEGIN that raises the maximum dynamic light count.

Edit:

Actually, I was wrong about the lights respawning, the light radius just grew (I was mistaken about the radius start/end things in the datablock). So, I'll look at finding another way around it.

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01 Sep 2009 02:26 #25
Quick! Make a strobe light level NAOWZ

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01 Sep 2009 02:33 #26
Couldn't have said it better myself.

Seizure might very well be one of the best things that could have happened to this forum. I'd like to try [making] a strobe light level... If I have time.

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01 Sep 2009 04:02 #27
Thanks!

Actually, I was wrong about the lights respawning, the light radius just grew (I was mistaken about the radius start/end things in the datablock). So, I'll look at finding another way around it.

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01 Sep 2009 14:40 #28
But.... you have 23 posts.... people with 23 posts just aren't useful... NO 23 POSTER ACTUALLY IS USEFUL... but OMG nice worky. I REALLY like the lighting.

But on your LC5... there are tons of misaligned textures. In my mind, stretched textures are better than misaligned textures. Also, there's a bug below the square-thing-area in which you can fall into the floor. Next time, CSG subtract from the pieces before hax converting.

And the lights... THIS was what I was looking for in my Crystal cave level! Now I can haz finnish it! (see my topic, Emitters and Lights, (LB board) which was me trying to figure out how to do that stuffs)

youtube.com/marbleduck

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  • IsraeliRD
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01 Sep 2009 15:16 #29
Doesn't matter amount of posts, he's hyper useful

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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01 Sep 2009 15:46 #30
I agree with that

youtube.com/marbleduck

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