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08 Jan 2013 02:15 #61
by Blasted
West Pine Forest is released! The map was converted using the MB Exporter. This level has half-pipes and a loop. Hope you enjoy it -
www.mediafire.com/?7afbm3l7sijf89t
Ultimate Time: 1:35.00
Platinum Time: 2:05.00
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Beack
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08 Jan 2013 04:29 #62
by Beack
Nice!
I will download in my computer because I'm with the phone right now.
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08 Jan 2013 09:25 #63
by Lichable
I love this style of level, like one of the official mbp's custom level,but I don't remember his name I will download it as soon as possible !
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13 Jan 2013 07:48 #64
by Blasted
Do you mean Mountainous Meander? Glad you liked my level
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13 Jan 2013 08:05 #65
by eNetro
And the Complex Speedrun level reminds me of the Final Speedrun level
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Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
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13 Jan 2013 09:20 #66
by marblejc
I love the level! I got 1 minute and 0.69 seconds after a while.
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15 Jan 2013 05:15 #68
by Pyro
I just downloaded West Pine Forest. It's great, however I'm not understanding what you are supposed to do at the end. It says roll inside the slope and fall to the finish. What does that mean? I've touched every edge of that slanted platform with the TM on it and I can't find anything.
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15 Jan 2013 05:19 #69
by Blasted
Watch this video -
It shows a level where you have to roll inside the slope. If you watch the second path then you will know how to pass the challenge.
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15 Jan 2013 05:28 #70
by Beack
I'm like (._____.) (sorry for the spam) right now, about the trick I never figured out how to do it before, nice.
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19 Jan 2013 12:08 #73
by Lichable
Looks awesome ! I'm going to download it right now.
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19 Jan 2013 22:43 #74
by Buzzmusic
The following is Buzzmusic100…
Nice levels. I liked playing West Pine Forest a lot because it was so simple and fun. The scenery was good and not over-used. You kind of found a balance of the scenery feeling like nature, but not making the level feel cramped. The challenges were pretty fun, except the last challenge which was a little less exciting. But the level as a whole is very, very enjoyable. Great job. 8.5/10
Edge-Hit Ultra Course is pretty good too. I see you took my suggestions regarding CPs, TMs, and scenery. The TMs were good as well as the checkpoints. The scenery would've worked better if it was closer to platforms (like in West Pine Forest) and not just surrounding the whole level in a square pattern. But that's not a big problem. The challenges were pretty clever and there was some nice variety with edge-hits. The colors were good as well as the checkpoint placement. Maybe there could've been one more CP, but they were good anyway. Not really as fun as West Pine Forest, but it's tricky to make an edge-hit level fun. Some challenges seemed to be in the wrong order. The helicopter challenge was a bit too easy to be shown that late, and the third challenge was very luck-required and I would've placed it later. I give this level a 7.5/10.
As for the MMG level you made, I don't have much to comment on since it's so short. Very repayable though. Glad you're still making levels at a fast pace!
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20 Jan 2013 13:40 #75
by Emil
Couldn't get past challenge 2. Edge hitting is NOT my specialty lol.
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20 Jan 2013 15:42 #76
by Beack
I was going to challenge 4 and I noticed a small time modifier in the border, I went to pick it and the game lagged and I fell off
EDIT:
8:01:56
Without the colmesh.dts
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20 Jan 2013 19:24 #77
by Blasted
Jan 20, 2013, 5:40am, chameleon wrote:Couldn't get past challenge 2. Edge hitting is NOT my specialty lol.
While in the air use the super speed.
And Beack did you put the colmesh.dts in the interiors folder?
EDIT: I got this time by catching the TMs quickly.
I might do a video of it but I'm too busy at the moment. Anybody want to share their times?
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21 Jan 2013 01:23 #78
by Beack
@BlastedMarble:
No, I edited the mission file to load the colmesh from MBP's shapes folder (prefer my interiors folder clean)
can you use in your next levels the static shapes (colmesh.dts, quicksand.dts, teleport, etc) from the shapes folder?, because not everyone have these files in the interior's folder.
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21 Jan 2013 01:26 #79
by Blasted
Ok. But this next level is not going to have teleporters, colmeshes, and quicksands.
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21 Jan 2013 02:04 #80
by Beack
um.... I mean in the levels that contains these kind of shapes, not necessary in the next one.
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21 Jan 2013 14:07 #82
by Lichable
A nice level! It's very replayable, and fun. Good job !
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21 Jan 2013 19:23 #83
by Pyro
Pathfinding Helix is a great level! Didn't take much effort to get 36s though.
Jan 20, 2013, 5:23pm, satanic wrote:@BlastedMarble:
No, I edited the mission file to load the colmesh from MBP's shapes folder (prefer my interiors folder clean)
can you use in your next levels the static shapes (colmesh.dts, quicksand.dts, teleport, etc) from the shapes folder?, because not everyone have these files in the interior's folder.
I would have the same request. All other levels requiring Colmesh pull from the Shapes folder.
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21 Jan 2013 20:45 #84
by eNetro
Edge Hit Ultra Course - 1:14.50 [Ultra Blast], 1:40.53 [standard settings]
Awesome Hint:
Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
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21 Jan 2013 20:48 #85
by Blasted
Jan 21, 2013, 12:45pm, enetro50 wrote:Edge Hit Ultra Course - 1:14.50 [Ultra Blast]
I want to see a video of it.
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21 Jan 2013 21:10 #86
by eNetro
Jan 21, 2013, 12:48pm, blastedmarble wrote:
Jan 21, 2013, 12:45pm, enetro50 wrote:Edge Hit Ultra Course - 1:14.50 [Ultra Blast]
I want to see a video of it.
You will (maybe soon)
Awesome Hint:
Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
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22 Jan 2013 06:24 #87
by Pyro
Ultra Blast? How do you get an Ultra Blast in MBP?
Just played Paradise Gauntlet. Fantastic level! I love it!
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22 Jan 2013 06:29 #88
by Blasted
Look at the Marble Blast Development Kit and click on the Codes section.
EDIT: Whoa... Did we posted at the same time?
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22 Jan 2013 06:43 #89
by Pyro
Looks like it. I should have edited my post as it is, which I will do now.
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22 Jan 2013 07:29 #90
by Buzzmusic
I really like Pathfinding Helix! It seems to get more fun each time I play it. Very creative as well. I like the RF/tarmac curve part as well as the pink bouncy part even though I actually got stuck bouncing against the wall forever. Great job! - Buzzmusic100
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