Day 22-23 because it deserves it's own review.
Day 22-23
I don't know from where to start.. Well when i first went into level I was like ''oh you remembered about funnel detail adding, this might as well be a level where you ''fix'' past mistakes'' but afterwards all the time i had to think ''why are you making this level so hard.''
Level itself mostly rounds around randomnesses or skillshots which take 999999 attempts to do right. I mean I could judge this as expert level but even for expert it seems too random.
The pain really started at tightropes + platforms. Where did those awesome 2 trim wide tightropes from day 19 went? On top of that jumping from 1 trim wide tightrope to another one takes a bit of a skill to do and even MBP expert levels don't include 1 trim wide tightrope sideways jumps.
Next part after tightropes felt a bit rushed, I'm not sure if it was intentional but in fact you can't reach like 30% of them because they are too high to be reached. Also jumping floor needed some advanced tricks and was only reason why I spent 15 minutes only to reach 2nd checkpoint.
Next up tarmac was good, ss fans had this problem where you fly OVER the checkpoint and you actually need to do little trick to touch the checkpoint and not fall obb in next challenge.
0 gravity part was fine, random force was fine, ice shards where fine.
Here comes the part on which I spent half an hour on. On those 6 MP's you can develop a patern/pathway IF platforms get reset to their original position every time you fell obb. Here it wasn't and it was just pain. I sortof used same pathway all the time but succses was really random, this can be fixed by lowering speed of moving platforms.
Then you have to go backwards and land on same 6 platforms to reach TP... oh lawd I think 10 times or so I never landed on platform and ended up falling through right when platform moves, my fix for that would be if platform from which you jump on six tiles was in same level as 6 tiles that move.
TP maze was fine, good improvement from original TP maze so i liked that.
Level is broken from this part. Where is the frikin checkpoint before that launcher that launches you upwards? First of all as sefaro mentioned above it launches you OBB thus making all that hard work you spend on 6 random platforms going to WASTE. I gave up at that point and used LE to add checkpoint, gems and finish level in 55 minutes.
Oh blimey I'm sorry I had to critisise this level so bad but cmon. If this level is made so that only matan, pascal, dushine, can have fun then I'm a bit disappointed. I understand you had limited time on this but maybe you could've spend more time on gameplay rather than adding every callenge possible. I think levels that are lengthy but challenges are somewhat easy to execute are better than levels that are lengthy and challenges take 100 retries to exectue. It never makes you return to the level. long lengthy and simple levels are fun and make you return more and more to get good time because there you don't have to purely rely on checkpoints or randomness only.
I cant call this level a complete failiure. There just these choke points where I had to spent 70% of level time.
Well as an ending for my review here's little failure I had.
Oh my this is longest review for 1 level ive made as of yet.
Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else