Hello everyone, is this thread I will be sharing my singleplayer and multiplayer custom levels: hope you enjoy and feedback is appreciated.
MB Evolved multiplayer custom map replications
Link: (old)
EDIT: Fixed link: (old)
2nd. EDIT: One map was still broken, so here is the final link!: www.mediafire.com/?3x1y1l4s3j1qfx0
Place .mis files and .jpg files in data/multiplayer/hunt/custom and .dif files in data/multiplayer/interiors/custom
Hope you enjoy!
Old maps:
Singleplayer:
Simon Says:
A unique level with custom textures that tests the player's ability to follow directions.
Tmbertown:
A large complicated pathfinding level with wood textures and varied challenges. It's actually based on a playground I used to go to a lot as a kid. Even though Simon Says was my first released level, this was my first foray into Constructor building. This thing was hard to convert.
I no longer have either level on my computer so I can't provide pictures or download links, but they will be in CLA when that comes around.
Multiplayer:
Tmbertown:
This is a version of the single player level slightly modified for multiplayer. The jump amount has been increased specifically for this level to allow for doing slope hits on the fences. Again, I don't have a picture because my hard drive crashed, but this level will most likely be featured in RC1 as a custom level.
Tilo:
This level was originally built by CyberFox for the game Marble Blast Advance, so he gets full credit for the interior. I saw the level's potential for multiplayer so I studied the level carefully and replicated it for MBP to the best of my ability; hope I did a good job. The level includes many slopes, ramps, platforms and all the classic challenges with an emphasis on powerup usage to transverse quickly around the huge map. The floor textures are half-sized because normal sized textures would be cut in half at the edges. This level [strike]will[/strike] is [strike]probably[/strike] in RC 1 as [strike]a custom[/strike] an official level as well.
Landscape:
A new level I designed on paper over some boring classes. This level has several different sections, each dedicated to a different friction (there's not many friction levels, so why not!). Each friction has a different challenge, leading this level to be quite diverse in terms. Gameplay moves very quickly in this level. Once again, it's a ppowerup based level, so you'll find lots of them in the map. This one MIGHT be in RC1. Matan didn't really like it but we'll have to see about the rest of the Platinum team.
Reviews are appreciated!
MB Evolved multiplayer custom map replications
Link: (old)
EDIT: Fixed link: (old)
2nd. EDIT: One map was still broken, so here is the final link!: www.mediafire.com/?3x1y1l4s3j1qfx0
Place .mis files and .jpg files in data/multiplayer/hunt/custom and .dif files in data/multiplayer/interiors/custom
Hope you enjoy!
Old maps:
Singleplayer:
Simon Says:
A unique level with custom textures that tests the player's ability to follow directions.
Tmbertown:
A large complicated pathfinding level with wood textures and varied challenges. It's actually based on a playground I used to go to a lot as a kid. Even though Simon Says was my first released level, this was my first foray into Constructor building. This thing was hard to convert.
I no longer have either level on my computer so I can't provide pictures or download links, but they will be in CLA when that comes around.
Multiplayer:
Tmbertown:
This is a version of the single player level slightly modified for multiplayer. The jump amount has been increased specifically for this level to allow for doing slope hits on the fences. Again, I don't have a picture because my hard drive crashed, but this level will most likely be featured in RC1 as a custom level.
Tilo:
This level was originally built by CyberFox for the game Marble Blast Advance, so he gets full credit for the interior. I saw the level's potential for multiplayer so I studied the level carefully and replicated it for MBP to the best of my ability; hope I did a good job. The level includes many slopes, ramps, platforms and all the classic challenges with an emphasis on powerup usage to transverse quickly around the huge map. The floor textures are half-sized because normal sized textures would be cut in half at the edges. This level [strike]will[/strike] is [strike]probably[/strike] in RC 1 as [strike]a custom[/strike] an official level as well.
Landscape:
A new level I designed on paper over some boring classes. This level has several different sections, each dedicated to a different friction (there's not many friction levels, so why not!). Each friction has a different challenge, leading this level to be quite diverse in terms. Gameplay moves very quickly in this level. Once again, it's a ppowerup based level, so you'll find lots of them in the map. This one MIGHT be in RC1. Matan didn't really like it but we'll have to see about the rest of the Platinum team.
Reviews are appreciated!