Ecolution:
Creative and original, really liked the style and simplicity of the level.
Building rounds:
It's one of those levels that I have really mixed feeling about, i love the architecture and the scenery, It's in least of the words beautiful, I love the construction of this level, it's not a linear loop but instead you take portals and I love how you have to come from both sides to portal in order to get 2 nd level.
The only thing I would've done differently was removing the starpad or move it downwards into interior, I was constantly getting stuck on it or doing edgehits on it from both sides (including one where you fly over it), would've made level way more enjoyable.
Oddly this level is also crossing law of ''Chekhov's gun'' which states:
Every element in a story must be necessary, and irrelevant elements should be removed; elements should not appear to make "false promises" by never coming into play.
"Remove everything that has no relevance to the story. If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off. If it's not going to be fired, it shouldn't be hanging there."
What I mean by this is that since cube has caution stripes it indicated there is hazard or that I should take caution from that cube/box. I
I was hoping the I would get flung off by that cube, or that it is hazard but after multiple times running around it trying to touch it nothing happened.
Basically what i'm saying is that the box should be made so it looks more like a box or a crate instead of a hazard if it's only purpose is to block something.
Other than that really fun level and I had blast to play it.
Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else