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BlastedMarble's Level Building Topic
- HiGuy
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- Blasted
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- Blasted
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This is just the beginning. First, I'll add in the aspects that were from the early picture of this level. Then, I'll add new but not original things in to connect the sections all the while making the level as big as I truly envisioned.
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- Blasted
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I have another singleplayer level focusing on scaling platforms. But the idea might have been already used for PQ.
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- IsraeliRD
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"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Xedron
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BlastedMarble wrote: Sorry guys, but I have to cancel Perilous Palace Path. The reason is because someone told me that if you inspire something, you might screw it up big time. I was extremely doubtful if the idea would suit well. Besides, my constructor is very, very limited.
I have another singleplayer level focusing on scaling platforms. But the idea might have been already used for PQ.
I saw exactly what he said. Honestly with your skill level I doubt you would go so far as to "screw it up big time", especially with such a creative idea for a level, it's very hard to create something people will instantly reject. Also, I'm sure he wasn't just telling that to you, he was just giving an example to everyone. Like Matan already said, it's a shame that this one thought in your head made you quit entirely on the level..
About the scaling objects, I honestly think it would just look that much more impressive if you included scaling objects in your level. Obviously make sure not to include too frustrating gameplay. You should still probably check to make sure with one of the lead devs (Like 3f) and see if they still include the scaling objects
"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
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- Blasted
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That being said, I personally like to deeply apologize to anyone who really detested these tightropes. Even I thought they were bad after a while. Thus, it was my fault for creating them in the first place.
As for updates, I'll get back to working on Tri-Bowl eventually. However, Perilous Palace Path will not be in further production because the idea may seem a little too complicated.
You can follow updates on my levels here or my twitter page down below:
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- Ralph
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They're way more interesting and fun to play, trust me. Even when they're covered with ice
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Blasted
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What you're seeing is most of the aspects that were in the old picture. I kept the good stuff about it and removed the bad ones. I even added a border to make it more MP like. More will be revealed later on.
I won't be showing Tri-Bowl's current state until I'm ready to show progress.
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- HiGuy
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- Kalle29
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- Ultra
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HiGuy wrote: Looks... huge. I don't think you need to make it that large; take Heart of the Typhoon/Megas Original as an example of when big is too big.
While Heart of the Typhoon is a large multiplayer level, I made sure to design it in a way that makes it easy to quickly traverse it, which is further emphasized by its abundance of power-ups.
As for Meridian, I think it is a level that has a lot of potential. However, judging solely from the latest pictures posted, I find it lacking in connectivity. As I mentioned when talking about Heart of the Typhoon, levels of this sheer size need a great amount of connectivity between their different sections, otherwise they become a chore for players to traverse. This is even more important for Meridian, as a good portion of it is significantly more elevated than the rest of the level.
I understand that Meridian is not yet finished. I'm just recommending that you make sure that there are plenty of ways to quickly get from point A to point B. Make good use of the border you decided to add around the level, and make sure the elevated section is well-connected to its surroundings so that it doesn't break the overall flow of the level.
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- Blasted
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Additionally, Tri-Bowl is ready to show progress. It is currently at phase 1, which is the "Bowl" section. One screenshot will be shown for today.
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- Blasted
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Meridian is also ready to show more progress. Two screenshots are down below. Watch as the ramps do their job on connecting from place to place.
NOTE: Tri-Bowl's map size is too big to convert. So I'm going to split the map in half (or probably more) when finished making it.
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- Blasted
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- Blasted
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- Blasted
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- ChromaSpark
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- Blasted
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- Blasted
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I also have other ideas but I won't show them until PQ comes out in aforementioned year.
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- Nockess
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I know there's not a whole lot to show yet, but of course I'm still interested. Keep it up!
Call me Chris!
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- Blasted
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The level is aiming to be released next month.
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- eNetro
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Awesome Hint:
Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
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- Blasted
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I should probably also mention that there will be two versions for this level: Singleplayer Hunt and Multiplayer Hunt. SP will include time travels and a 2-3 minute time limit. MP will include powerups like mega marble and blast and a 5 minute time limit.
After the level is released, I have a relatively small singleplayer level for PQ in the works. Look forward to that level after Warp Hall.
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- Nockess
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Call me Chris!
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- Blasted
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The thing about singleplayer levels is that long levels don't seem to be the norm now a days. Maybe they were fun back in 2008, but in an era where Threefolder's fairly short levels are some of the best levels I've played, long levels aren't that impressive anymore to be a main stay. That's why you don't see progress on Sanctuary Towers or Unnatural Selection because both of those levels can be done in at least 90 seconds (Although both are longer than any of my PQ levels), which isn't long for a level.Rosie wrote: Looking pretty good. Would like some more singleplayer levels though.
That said, I'll post occasional progress on a few singleplayer levels like I did with Studiopolis.
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- Blasted
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Here is the .prev image for the level.
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- Blasted
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- Blasted
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After some deliberation, I decided to make patch to Warp Hall PQ that makes changes to the level. If there is anything about the level that you want me to change, post them here or in discord by pinging me the changes.
Meanwhile, a new Hunt level will be created. The level is called Area Pyramis (yes, it is called that). The structure is sort of shaped like a pyramid, but there will be multiple ways to take you up.
Here is what is completed so far:
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