What if a new mod comes up with a currency and collectable coins are scattered amongst levels? Then collecting enough coins allows certain the player to purchase bonuses such as...
1. Backup power up (kinda like tetris in which you can set aside your current piece and switch it with another.)
2. Radar (a map of gems/powerups is shown on the corner of the screen)
3. Respawning Time Travels (only 5 levels per purchase)
4. Staring with a power up
5. Unlocking new powerups such as the ghost, immunity and boomer.
6. Unlocking locked levels without having to play them.
Take note that coins should only randomly appear in levels, which means that for each level, there's only a number of places that the coins can be found in and where the coins are spawned will be totally random. Also, coins will not be awarded until the player actually finishes the level. This is so nobody can coinspam their way into getting their bonuses.
Also, like most typical Facebook/iPad games, we could also let coins be for sale for around $1.99 per coin.
1. Backup power up (kinda like tetris in which you can set aside your current piece and switch it with another.)
2. Radar (a map of gems/powerups is shown on the corner of the screen)
3. Respawning Time Travels (only 5 levels per purchase)
4. Staring with a power up
5. Unlocking new powerups such as the ghost, immunity and boomer.
6. Unlocking locked levels without having to play them.
Take note that coins should only randomly appear in levels, which means that for each level, there's only a number of places that the coins can be found in and where the coins are spawned will be totally random. Also, coins will not be awarded until the player actually finishes the level. This is so nobody can coinspam their way into getting their bonuses.
Also, like most typical Facebook/iPad games, we could also let coins be for sale for around $1.99 per coin.