+1 for castle crashers
Code:
{
"classname" "Door_Elevator"
"name" "MustChange"
"initialTargetPosition" "-1"
"datablock" "PathedDefault"
// Brush 4
{
( 128 -384 0 ) ( 128 -384 16 ) ( 128 -256 16 ) MBCTextures/White [ 0 1 0 320 ] [ 0 0 -1 0 ] 0 1 1
( 0 -384 0 ) ( 0 -256 0 ) ( 0 -256 16 ) MBCTextures/White [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 0 1 1
( 0 -256 0 ) ( 128 -256 0 ) ( 128 -256 16 ) MBCTextures/White [ -1 0 0 64 ] [ 0 0 -1 0 ] 0 1 1
( 0 -384 0 ) ( 0 -384 16 ) ( 128 -384 16 ) MBCTextures/White [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 0 -384 16 ) ( 0 -256 16 ) ( 128 -256 16 ) MBCTextures/glowtile [ 1 0 0 0 ] [ 0 -1 0 -512 ] 0 0.5 0.5
( 0 -384 0 ) ( 128 -384 0 ) ( 128 -256 0 ) MBCTextures/White [ -1 0 0 64 ] [ 0 -1 0 -320 ] 0 1 1
}
}
{
"classname" "path_node"
"next_time" "2500"
"origin" "64 -320 0"
}
{
"classname" "path_node"
"next_time" "2500"
"origin" "64 -320 192"
}
{
"classname" "path_node"
"next_time" "1"
"origin" "64 -320 0"
}
What I did was:
- remove the mytrigger stuff and the NULL thing because that is known to kill MPs for some reason in constructor
- added the intialtargetposition and set to -1 to auto start
- removed useless marker code
- added next_time as that becomes msToNext
- convinced you to get quark to make MPs on it instead
okay maybe not the last thing but most of it I did
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.