file Invisible Texture

  • Nockess
  • Nockess's Avatar Topic Author
  • Away
  • Respected Marbler
  • Respected Marbler
  • There's a patch of sunlight in my room.
  • Posts: 1210
  • Thank you received: 810
14 Mar 2015 15:13 #1
I've gone back to Constructor and I just made a little thing to test out. Every time I open Constructor to work on something (like what I just made), it always replaces the textures with this green "Marble" texture, and it always gives me a pop-up that says that the texture is invalid. Yet when I look around in my folder, I find nothing at all named "Marble". This texture only shows up under the "Used on Map" drop-down in the program. When I replace the "Marble" texture with it's correct texture, it never looks the same because the replacing textures are are covered in lines, but they're still the same color and all that.

I just wanna create a good level. :angry:
Please don't screw up again, Constructor...


~Rozi

Discord: nockess
YouTube: www.youtube.com/Nockess
Custom Levels: marbleland.vaniverse.io/profile/53

Please Log in or Create an account to join the conversation.

  • LegoCreator768
  • LegoCreator768's Avatar
  • Offline
  • Experienced Marbler
  • Experienced Marbler
  • Always on technology
  • Posts: 148
  • Thank you received: 19
20 Mar 2015 23:25 #2
I first make a folder called Marble Blast Levels on my Desktop, and in that folder, I put my MarbleBlastMap2Dif in there and I have folders for all the textures, and I named them: MBGTextures, MBPTextures, MBATextures and so on. The folders only contain PNG files, no DIFs or anything else. Back in Constructor, I make texture folders (from the texture browser) named the same as the folders in Marble Blast Levels, and now you're all set up! Start making levels and I hope you have fun!

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 0.932 seconds