file Project Ascent

  • Trace
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11 Nov 2012 09:46 #1
I can't seem to find the final copy of what we had anywhere, so here's what we had as base for work. Press Z to move the camera (no idea where Shadow thought that would be a good idea from).

www.mediafire.com/?wwhyd9zltd3ui11

Just pulled this off of our old forum, if Shadow comes back maybe the project could be restarted? I dunno.

No reason to have it just sitting around where no one can at least look at it.

(If any former member of PA has stuff still sitting around, I need ProjectAscent_Newer.zip added to this zip, link was broken on forums)

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11 Nov 2012 16:49 #2
This was in TGEA right? Nice, the physics are off but what can we expect... Very interesting...

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11 Nov 2012 17:13 #3
Sad thing with SM. I wonder if he's okay.

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  • IsraeliRD
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11 Nov 2012 17:19 #4
Nov 11, 2012, 8:49am, explode917 wrote:This was in TGEA right? Nice, the physics are off but what can we expect... Very interesting...

If you downloaded it you'd see it was made in TGE 1.5.2. Something trace said in a different post HERE (in this topic).[/ur]

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Trace
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11 Nov 2012 19:55 #5
Nov 11, 2012, 9:13am, cyberfox wrote:Sad thing with SM. I wonder if he's okay.

I emailed the registration email he put on the forums, waiting for an answer.

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  • Jeff
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11 Nov 2012 21:41 #6
give sm 2+ weeks. He may answer

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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  • RDs.The-dts-guy
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11 Nov 2012 22:32 #7
Shame that Trace didn't received anything close to what SM got to: marbleblast.com/index.cgi?board=havefun&...display&thread=10396

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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  • IsraeliRD
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12 Nov 2012 02:33 #8
Well TGE license prohibits anyone but SM to have the source code, unless they own TGE themselves and are actual programmers.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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12 Nov 2012 02:58 #9
I took a look at the unfinished beta, and it looks like it was off to a good start! If this had been finished, it probably would have been great.

I'm getting started on my project: Project Unreal, which hopefully goes better.

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  • Trace
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12 Nov 2012 07:02 #10
Nov 11, 2012, 2:32pm, rdsempire wrote:Shame that Trace didn't received anything close to what SM got to: marbleblast.com/index.cgi?board=havefun&...display&thread=10396


I actually had an extended version of what you saw in this video. I never uploaded the complete version to our forums, and our final build's link is broken. So I had to upload our previous version.

And yes, SM was the only person to ever have the source code or the project may have been continued.

(The boxes are in this version, go into editor, add a shapes/pxbox)

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