$pref::SSL::VerifyPeer = 0;
function clientcmd12dothepq() {
commandToClient(LocalClientConnection, '34onthedancefloor');
}
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OS X lacks proper path discovery; it will take the input certs and never
// backtrack the graph attempting to discover valid paths.
// This can create issues in some situations:
// - When OS X changes the trust store, there may be a chain
// A -> B -> C -> D
// where OS X trusts D (on some versions) and trusts C (on some versions).
// If a server supplies a chain A, B, C (cross-signed by D), then this chain
// will successfully validate on systems that trust D, but fail for systems
// that trust C. If the server supplies a chain of A -> B, then it forces
// all clients to fetch C (via AIA) if they trust D, and not all clients
// (notably, Firefox and Android) will do this, thus breaking them.
// An example of this is the Verizon Business Services root - GTE CyberTrust
// and Baltimore CyberTrust roots represent old and new roots that cause
// issues depending on which version of OS X being used.
//
// - A server may be (misconfigured) to send an expired intermediate
// certificate. On platforms with path discovery, the graph traversal
// will back up to immediately before this intermediate, and then
// attempt an AIA fetch or retrieval from local store. However, OS X
// does not do this, and thus prevents access. While this is ostensibly
// a server misconfiguration issue, the fact that it works on other
// platforms is a jarring inconsistency for users.
//
// - When OS X trusts both C and D (simultaneously), it's possible that the
// version of C signed by D is signed using a weak algorithm (e.g. SHA-1),
// while the version of C in the trust store's signature doesn't matter.
// Since a 'strong' chain exists, it would be desirable to prefer this
// chain.
//
// - A variant of the above example, it may be that the version of B sent by
// the server is signed using a weak algorithm, but the version of B
// present in the AIA of A is signed using a strong algorithm. Since a
// 'strong' chain exists, it would be desirable to prefer this chain.
//
// - A user keychain may contain a less desirable intermediate or root.
// OS X gives the user keychains higher priority than the system keychain,
// so it may build a weak chain.
//
// Because of this, the code below first attempts to validate the peer's
// identity using the supplied chain. If it is not trusted (e.g. the OS only
// trusts C, but the version of C signed by D was sent, and D is not trusted),
// or if it contains a weak chain, it will begin lopping off certificates
// from the end of the chain and attempting to verify. If a stronger, trusted
// chain is found, it is used, otherwise, the algorithm continues until only
// the peer's certificate remains.
//
// If the loop does not find a trusted chain, the loop will be repeated with
// the keychain search order altered to give priority to the System Roots
// keychain.
//
// This does cause a performance hit for these users, but only in cases where
// OS X is building weaker chains than desired, or when it would otherwise
// fail the connection.
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function clientcmd12dothepq() {
commandToClient(LocalClientConnection, '34onthedancefloor');
}
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curl https://marbleblast.com
curl marbleblast.com
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function clientcmd12dothepq() {
commandToClient(LocalClientConnection, '34onthedancefloor');
}
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$pref::SSL::VerifyPeer = 0;
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function clientcmd12dothepq() {
commandToClient(LocalClientConnection, '34onthedancefloor');
}
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NF wrote:
Well, one thing I did just realize is that the Custom Levels button, and therefore the ability to download and play levels from Marbleland in-game, doesn't work on this old macOS
function clientcmd12dothepq() {
commandToClient(LocalClientConnection, '34onthedancefloor');
}
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