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file MBP 1.50 Discussion Thread

  • Ralph
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25 Jun 2013 19:05 #31
What was I thinking... oh... *blank*
Wait, is PF's marble the one with that face on it? I don't change my marble (rainbow ) so I rarely ever look through them. Not playing a lot is also a factor .
Um...
~ Ability to send bug reports/complaints to staff.
~ Ability to have chat on the forums and in-game to be linked. Chat to people playing from the forums!
~ A separate patcher & file checker that eliminates all that trouble in adding stuff to the game. (I think RDs mentioned something like that, can't track them all.)
~ Ability for you to save progress on levels, or at least be able to pause them to do other stuff without quitting.
~ Option toggling in-game.

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  • Jeff
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06 Aug 2013 06:31 #32
Bumpity Bumpy Bump,

Guys mbp 1.50 didn't release yet, and with MP being showcased, any more thoughts?

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  • IsraeliRD
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06 Aug 2013 08:13 #33
Less posting on forums do your achievements. *slap*

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Marblemaster1
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06 Aug 2013 17:55 #34
Let's see...

Things I hope to see in MBP 1.50:
-When playing a level that has a .rec saved, you can see a ghost marble of the .rec
-Morph moved to Expert (please?)
-With the new website, a way to post your levels from in-game
-Rotating MPs
-More achievements
-More marble skins
-Keep the PF marble skin!

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You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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06 Aug 2013 19:18 #35
Moving Morph would upset the 25/35 balance, and would probably reset progress for that level. And I already beat morph, so . But, it was the last Adv level I did beat, and thus, compared to Stamina, it is really hard.

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06 Aug 2013 19:40 #36
-Morph moved to Expert (please?)

I'll tell you right now, no. That would totally mess up the LBs with peoples rating as well as messing up world records because the levels wouldn't be in order anymore. What is in the game stays in the game.

+ It would totally unbalance the nice neat rounded level numbers =)

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  • Ralph
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07 Aug 2013 14:19 #37
Also I'm tired of getting insulted every time I reach an important amount of times I fall Out of Bounds! I want to throw a paper ball at that window!

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  • Marblemaster1
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07 Aug 2013 14:24 #38
Oh right, you don't have 1.20, do you?

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  • IsraeliRD
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07 Aug 2013 14:45 #39
haha suck it
*has 1.50, so doesn't have that either*

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Ralph
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07 Aug 2013 15:50 #40
*ultimate facedesk*

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  • Marblemaster1
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12 Aug 2013 01:33 #41
I just watched Matan's MP video and I must say I am amazed! I had no idea such things were possible. (Mega marbling people and actually knocking them OOB? AWESOME!)
I wonder what will happen when MBP 1.50 gets released and everyone wants to play MP at once.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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12 Aug 2013 04:49 #42
SERVER OVERLOAD!
Anyway, discussion: Do you think 1.50 will have the maps that were teased about by Matan for MBO? I remember wanting to play them so much, even with IA down (aka lost).

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12 Aug 2013 08:50 #43
I like the idea of a custom level database, where you can simply download the levels to the custom folder in-game, also featuring a level rating system, and a search by level or author. Also a rating system and online database for multiplayer levels, and points, which can be acquired while playing, and can unlock multiplayer marbles with enhanced capabilities.

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  • Ralph
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12 Aug 2013 12:16 #44
I hope we will have more epic levels from Matan or Andrew.

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  • Marblemaster1
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12 Aug 2013 16:07 #45
^^ This.

Also, I'm interested in how the process of making custom MP levels will work. Matan said it would be different in the comments of the video, but he didn't go into any detail...

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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  • Jeff
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12 Aug 2013 16:53 #46
MBP video 3/3 will say how that is done. We are not giving information out at this time yet.

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12 Aug 2013 19:49 #47
Aug 12, 2013, 9:53am, jeff wrote:MBP video 3/3 will say how that is done. We are not giving information out at this time yet.
That is a form of infor- *shot*

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13 Aug 2013 01:57 #48
What I'd really like in MBP 1.50 is :

- Around 20 different Multiplayer maps.
- Around 75 new Custom levels.
- Like maingi said, the option to have a ghost when having a .rec saved for a specific level.
- Really Easy, Easy, Medium, Hard and Insane difficulty achievements, and I mean, come on, give me your hardest... for real.
- A feature that once all levels are completed for a specific difficulty, it tells you your total time for it. Same goes for when all 120 levels are completed, a total time for the whole MBP game.
- A feature that tells you how many points each achievements actually worth, even when not completed.
- To put the Platinum and Ultimate Times in the levels description so you know what time you need to beat right away, instead of having to play through the level to see it.
- All LBs rating glitches, cheated times, and random bugs fixed

And

- Put Morph in Beginner levels. Switch it with Learn the Edge Hit. Because edge-hitting is an advanced trick.

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13 Aug 2013 02:12 #49
Whoa whoa whoa, you can't just hide the misalignments in Advanced section! You need to align Learn the Edge Hit instead of changing it!

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13 Aug 2013 02:14 #50
Quote:- Put Morph in Beginner levels. Switch it with Learn the Edge Hit. Because edge-hitting is an advanced trick.

That's insane. Why would I even consider to do that I don't even...

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  • Marblemaster1
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13 Aug 2013 06:59 #51
Aug 12, 2013, 6:57pm, xelna wrote:- Like maingi said, the option to have a ghost when having a .rec saved for a specific level.


I was the one who said that...

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13 Aug 2013 08:31 #52
Well my bad, I was too lazy to scroll up.

Like Marblemaster1 said*

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  • Ralph
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13 Aug 2013 12:47 #53
Xelna, that will need a Torque Constructor abuse!

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01 Dec 2013 08:06 #54
I'm stoked about multiplayer. I loved all the MBU maps - remakes would rock, and new maps would too.

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  • ChaosUnown
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28 Jan 2014 15:01 #55
I won't mince words here, but I have steadily lost interest in Platinum 1.50 ever since its first release. I'm pretty sure I'm the only/one of the only people who uses the native mac version, so I pretty much never get to experience multiplayer with other people. Take that away and all that's really left is essentially the same content as Platinum 1.20 (aside from the online chatroom), which I've genuinely gotten tired of. Even with the different modes I'm still basically playing the same levels so it's not really anything new to me. Nowadays the only time I ever break out Platinum is when there's a new custom level that catches my eye, which honestly isn't all that often.

I'm sure a lot of others are enjoying this update, and I applaud them and encourage them to keep on playing, but for me and from my standpoint I unfortunately do not have much interest anymore.

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  • RandomityGuy
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29 Jan 2014 14:18 #56
Well I discovered that Mega marble powerup model is none other than a can of soda.Want to see its textures?Get into its file.

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github.com/RandomityGuy
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29 Jan 2014 15:39 #57
Guys, I need help. My MBP 1.50 File won't open. Zip says it's corrupted.

help plz.

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07 Feb 2014 01:16 #58
It would be LOVELY if you guys could be a little more firm in your port forwarding instructions. It seems like half the people I see on LBs have not port forwarded, and many people have no idea how to do so.

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25 Feb 2014 23:35 #59
Question about the wineskin MBP package. I recently opened it up on my iMac, and when I did so I got this unexpected dialog about audio and such, and also, whenever I open it now, there are 2 app icons in my dock. If I run it on my MacBook, nothing ever pops up and only 1 app icon is shown...

Did something new happen recently?

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