Because the dedicated server is somewhat separate from the client build of MBP, I thought it would be a good idea to separate its bug reports into another thread. Let me know of any bugs you find on Tsuf Mk 1/2 (the server being offline doesn't count unless you crash it).
Tracelogs are super helpful in this case, as the server gets so much data through it that looking at the server log takes quite a bit of time.
If you can reproduce a problem (and please try), be sure to mention what steps you took to do so.
And last but not least, this server is still WIP, be gentle. Every bug you find is one less bug it has for release.
-HiGuy
Known bugs (as of this post):
Tracelogs are super helpful in this case, as the server gets so much data through it that looking at the server log takes quite a bit of time.
If you can reproduce a problem (and please try), be sure to mention what steps you took to do so.
And last but not least, this server is still WIP, be gentle. Every bug you find is one less bug it has for release.
-HiGuy
Known bugs (as of this post):
- Sometimes the server doesn't transfer host status properly (fixed in b4)
- Server-wide handicaps / game modes don't work
- Spawnsaves do not transfer (fixed in b4)
- Scores do not send on the windows server (fixed in b4)
- No way to disable ratings / change settings
- Ready/Set/Go/Finish sounds don't play
This signature is real code
Code:
function clientcmd12dothepq() {
commandToClient(LocalClientConnection, '34onthedancefloor');
}