The trace log created successfully.
As for what the log contains... Looking at the end of the file, I see this:
Code:
Entering (null)::portInit(28000)
This would suggest that the game crashed upon port binding/connection.
The only thing that I can think of that would cause this is another program. Have you installed any security software, especially anything like antivirus or another firewall? It's possible that upon receiving an outbound connection, it simply terminates the program. Or, upon an unsuccessful port connection, the game's decade-old code catches up to it and it crashes. However, it could also be a bad server response, where for some reason your game just likes to quit instead. In that case, it may be the servers at fault. Are you sure the server was up, and not some ghost server? All I can think of as of right now.
As for the launch crashes, you'd have to run MarbleBlast with the -trace option from the command line in an elevated prompt, or enable trace in the main.cs file (and run as admin, yada yada). Could possibly be a race or memory issue, if it's unpredictable.
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