SUPPORT BOARD OVERVIEW & TIPS:

About Receiving Help from the Support Board: While all members may answer questions posted in the Support board, you should only rely on responses posted or confirmed by support moderators and website administrators. Any solutions provided by members of the community that are not verified by a staff member (as indicated by a light-green background) are provided as-is, and we cannot take responsibility for any of the results of said actions.

About Responding to Support Threads: If you feel you know the answer to a question, you are welcome to respond to the thread and politely offer assistance. Please be courteous and try to provide detailed and helpful solutions to users who may not be as advanced as you. We ask that you refrain from posting one-sentence solutions.

Please search for existing topics before creating one! It's quite likely someone else has already encountered a similar issue which was resolved. You can search for existing support threads by clicking here .

About Topic Tags:

* Topics denoted with the [OPEN] tag are awaiting a response from the end user. You are welcome to post in these threads if you are experiencing a similar issue so we may provide further support.

* Topics denoted with the [RESOLVED] title have been successfully answered and confirmed by a support moderator and the end user, and should be used as a reference. These topics are locked.

* Topics denoted with the [CLOSED] tag were either inactive for more than 30 days or the end user did not respond to a suggestion and confirm if the issue was resolved. These topics are locked.

lock [RESOLVED] Minor Bugs in MBP

  • Steven
  • Steven's Avatar Topic Author
  • Offline
  • Experienced Marbler
  • Experienced Marbler
  • Marble Blast bug hunter
  • Posts: 184
  • Thank you received: 20
14 Dec 2015 23:35 - 06 Jan 2016 22:39 #1
I have found the following (minor) bugs in MBP 1.70:
  • Par time warning sounds/messages not always playing
  • Radar not always appearing in MBU levels
  • No shadows with the new shaders

I just want to make sure you're aware of these before development on MBP ends on January 1.

Um...maybe this should be in the Support forum, where I was intending to post this? Just a thought.

If there's a bug, YO! I'll report it!
Last edit: 06 Jan 2016 22:39 by Jeff.
The topic has been locked.
  • Posts: 1118
  • Thank you received: 370
15 Dec 2015 00:11 #2
Moved to Support Forum.

I believe some of these are known issues, but I'll let one of the development members comment.

~Aayrl
The topic has been locked.
  • Jeff
  • Jeff's Avatar
  • Offline
  • Elite Marbler
  • Elite Marbler
  • PlatinumQuest Programmer
  • Posts: 1680
  • Thank you received: 204
15 Dec 2015 00:57 #3
Bug 1: we will look into for a patch.
Bug 2: did you try hitting tab? sometimes the radar likes to go away. if you hit tab once or twice it should come back. you may have accidentally pressed it as it cycles through the radar modes.
Bug 3: Not a bug, we removed them as they don't work with shaders, and they never worked on mac. Shadows will not be added to MBP.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
The topic has been locked.
  • Steven
  • Steven's Avatar Topic Author
  • Offline
  • Experienced Marbler
  • Experienced Marbler
  • Marble Blast bug hunter
  • Posts: 184
  • Thank you received: 20
15 Dec 2015 03:48 - 15 Dec 2015 06:55 #4

Jeff wrote: Bug 2: did you try hitting tab? sometimes the radar likes to go away. if you hit tab once or twice it should come back. you may have accidentally pressed it as it cycles through the radar modes.


No, the radar just flat-out doesn't show up if I'm playing the first level since starting the game.

Jeff wrote: Bug 3: Not a bug, we removed them as they don't work with shaders, and they never worked on mac. Shadows will not be added to MBP.


As far as this is concerned, you can still see the shadows on the start and finish pads. These are the only places they still exist.

If there's a bug, YO! I'll report it!
Last edit: 15 Dec 2015 06:55 by Steven. Reason: Merging posts
The topic has been locked.
  • Posts: 1001
  • Thank you received: 464
16 Dec 2015 14:36 #5
Arrival to Marbleland doesn't work on Mac. Could that be fixed before January 1?
The topic has been locked.
  • HiGuy
  • HiGuy's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • PQ Developer Emeritus
  • Posts: 1336
  • Thank you received: 605
17 Dec 2015 01:44 #6

No, the radar just flat-out doesn't show up if I'm playing the first level since starting the game.

You should totally send us a console.log (maybe even do a trace) so we can check out why this is happening.

As far as this is concerned, you can still see the shadows on the start and finish pads. These are the only places they still exist.

Fixed.

Arrival to Marbleland doesn't work on Mac.

Just found why. That should be patched in the next update.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
The following user(s) said Thank You: NF
The topic has been locked.
  • Posts: 643
  • Thank you received: 198
17 Dec 2015 07:54 #7
My game crashes when loading Flight of the Marble MBU.
I knew it will crash with the shaders because it ran like 20fps for the level without it. So.. help?

lee is awesome
The topic has been locked.
  • Posts: 1001
  • Thank you received: 464
17 Dec 2015 11:56 #8
Those two files came up when Pro Marbler told me to type something into Terminal to fix the problem on June 16. It worked on my MacBook with OS X 10.6.8, but not on my Mac Mini. I am thrilled to see that this will be fixed! Thank you so much!
The topic has been locked.
  • Jeff
  • Jeff's Avatar
  • Offline
  • Elite Marbler
  • Elite Marbler
  • PlatinumQuest Programmer
  • Posts: 1680
  • Thank you received: 204
18 Dec 2015 01:30 #9

Lee wrote: My game crashes when loading Flight of the Marble MBU.
I knew it will crash with the shaders because it ran like 20fps for the level without it. So.. help?


Hardware. Console.log, steps to reproduce, ANYTHING?

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
The topic has been locked.
  • Posts: 643
  • Thank you received: 198
18 Dec 2015 11:55 #10

Jeff wrote: Hardware. Console.log, steps to reproduce, ANYTHING?


Hardware: GT940M - actually, look in your computer specs thread, Jeff..
Console.log: I'll send you one if I have time to log on to my computer.
Steps to reproduce: Launch Flight of the Marble MBU, done.

I think it's because of my GPU not powerful enough to render the shaders AND the glass. If just the glass, I bet my game will run like 20-30fps. Add the shaders.. yeah..

That's my theory though.

lee is awesome
The topic has been locked.
  • Jeff
  • Jeff's Avatar
  • Offline
  • Elite Marbler
  • Elite Marbler
  • PlatinumQuest Programmer
  • Posts: 1680
  • Thank you received: 204
18 Dec 2015 18:55 #11
940M is more than capable. i'll wait for the log. thx :)

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
The following user(s) said Thank You: Lee
The topic has been locked.
  • Steven
  • Steven's Avatar Topic Author
  • Offline
  • Experienced Marbler
  • Experienced Marbler
  • Marble Blast bug hunter
  • Posts: 184
  • Thank you received: 20
19 Dec 2015 00:33 #12
Regarding the radar issue, pressing <Tab> to change the on-screen guide (or whatever you call it) seems to have fixed the problem.

If there's a bug, YO! I'll report it!
The following user(s) said Thank You: Jeff
The topic has been locked.
Moderators: Doomblah
Time to create page: 0.827 seconds