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lock [CLOSED] Level building problems - .mis doesn't load Powerups

  • Frostfire
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29 Sep 2016 12:30 - 15 May 2017 16:53 #1
More on my mp issues..

I've saved the level as other .mis's, as itself, with subs created, without subs created, and left without saving a load of times. Now the powerups don't pick up. If I create subs and put the mission into my co-op custom folder, they DO pickup, but there's no sound effect (on the pickup or the usage).

I don't understand what's going on with this lol
Last edit: 15 May 2017 16:53 by Aayrl. Reason: Inactive for > 180 days. Closing Topic.
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  • HiGuy
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30 Sep 2016 21:07 #2
PowerUps don't pick up:
Make sure they have collideable (yes it's misspelled) = 0 and static = 1

As for co-op sound effects, that may be due to the hacks co-op uses to make PowerUps client-sided. Nothing to worry about if they work.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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  • Frostfire
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30 Sep 2016 22:02 #3

HiGuy wrote: PowerUps don't pick up:
Make sure they have collideable (yes it's misspelled) = 0 and static = 1

As for co-op sound effects, that may be due to the hacks co-op uses to make PowerUps client-sided. Nothing to worry about if they work.


They do have collideable and static correct.

I have found a way around the problem for my current level (i.e no powerups in the level) but yea..
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