file RadiantVibe's Videos

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02 Nov 2015 17:17 #124
Children, this is what happens when you try to replicate the Dangerous Roads path. Unfortunately, I learned the hard way.



JUST GIVE IT UP PPL

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02 Nov 2015 20:58 #125

Egoo wrote: Children, this is what happens when you try to replicate the Dangerous Roads path. Unfortunately, I learned the hard way.



JUST GIVE IT UP PPL


Pull off that trick in Learning to Roll and Matan's record may have some competition.

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11 Jan 2016 04:25 #126


A few of the better paths I've found for beginner and intermediate levels in Marble Blast Fubar so far. Enjoy!

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11 Jan 2016 05:08 #127
Wooowwww, that was really, REALLY impressive! I'm guessing this was as good as your MBP Custom Level Pathfinding video (and this probably would've won the VotY competition as well), or maybe even better.
Fantastic work on this! I was surprised to see those hidden Time Travels on Hexxisle Point. Gave me quite the scare.

Loving your videos right now. Keep 'em up!

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11 Jan 2016 12:57 #128
At this point, you could do a World Record Rampage alone! I say that because your videos are astonishing.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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24 Apr 2016 01:01 #129


Super Skyscraper (14.767s): This path is about 4 seconds faster than hPerks' intended path. With this path it's just barely possible to get enough height to get to the finish.

Cube Climb (6.329s): I couldn't figure out the intended path when playing this level, so I came up with this. The first edge hit gives you enough momentum to get up to the third block, and the second edge hit gets you straight to the finish.

Between the Lasers (16.382s): Getting the time modifier and two gems without the gyrocopter saves a bit of time. Other than that this is just an optimized run of the level.

Maneuver (15.803s): Took me a while to find all of the shortcuts in this level. The mine hit is nice, but the main shortcut here is getting the upside-down gem with the super bounce.

Curve Crossover (19.516s): Getting the gems in this order is about 2 or 3 seconds faster than getting them in the intended order. It's actually really difficult to do the jump from the grass down to the third gem smoothly...

Brown Zone (8.617s): I noticed the top two times on this level were 23 seconds by Xelna and 15 seconds by Alexis. This means there is a high chance for fast paths to exist, so I took a look at this level in the level editor to find a path. I realized there was a 60 second time modifier in the level, so then I found the fastest direct route to it I could. The rest of the level is fairly trivial after that time modifier.

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24 Apr 2016 04:10 #130
Very nice runs. I've been waiting so long for another video from you. You are certainly one of my favorite Marble Blasters. :)

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15 Aug 2016 07:33 #131


Two levels from the recently released PlatinumQuest demo.

Scouring the Framework (11.46s): Found this path before hPerks put up his video, but this time is pretty quick so I thought I'd post it anyways.

Physical Acitivty (37.21s): Nice little trick I found to lower the final time by around 4 seconds.

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16 Aug 2016 01:40 #132


Iniside the Box (4.917s): New path that's almost a second faster than the old world record.

Chilled (6.21s): Probably about as fast as this level can go.

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18 Sep 2016 19:55 #133


Technostick made a new level so I had to try it out. Execution isn't perfect but I think the path is pretty good. Enjoy!

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19 Sep 2016 16:12 #134
Shock Flow was great! I can't even begin to understand how you find these paths. Scouring the Framework and Physical Activity...tweaks like this I don't even get how their possible. Inside the Box took me by surprise because I had no idea that level could go lower than Matan's video, more or less under 5 seconds.
Chilled was...oh my god that was nasty.

11/10 for your last 5 runs. Keep at it!

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19 Sep 2016 16:31 #135
Excellent path, pretty good management of the Anti-Recoils and the checkpoints, but indeed, try rematching the level so you can improve your execution in the future (even if it's a nice execution). I give 9.75/10.

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22 Nov 2016 04:03 #136


Decided I had enough clips lying around to make a new video. Enjoy!

Lil' Green (5.584s) - Another level limited by time modifiers. Not such a complicated path, but it still takes a few tries to get right.

Crashing Course (4.933s) - Fun fact: my computer didn't crash one time while recording this level.

Fan Hit (14.226s) - A lot of the "fan hits" in this level are actually edge hits (by my count I see 4 edge hits in this run). The ending could be faster if I had gone straight to the finish instead of around the wood pillar like I did.

Stuck in a Box (19.84s) [Previous WR: 27.07s] - This path only took a few minutes to come up with, but executing it requires quite a bit of precision.

Insanity (31.29s) [Previous WR: 41.40s] - Just kept cutting corners until I got a run where I didn't fall off.
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11 Jun 2017 06:56 - 11 Jun 2017 06:57 #137


Dedicated to Rozi, who suggested I play his level because no one had figured out how to get to the moving platform a cycle earlier. He's also wanted me to make a video for a while, so enjoy!
Last edit: 11 Jun 2017 06:57 by sspenst.
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11 Jun 2017 06:59 #138
That edge hit at the end was nasty. Very nicely done, and thank you for FINALLY uploading anther video. :)

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27 Jun 2017 05:16 - 27 Jun 2017 05:24 #139


The fourth installment of my custom level pathfinding series.
Last edit: 27 Jun 2017 05:24 by sspenst.
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27 Jun 2017 05:28 #140
Oh my god, these times are ridiculous! (I have 7.391 on Minicube though. :^))
Hunter's Pursuit was amazing. I never would've come up with a path like that. Trayectoria Amarilla and Speed Twist 2 were beyond amazing, and I can't think of what you would be able to do for some of the levels in the 50-59 level pack that'll soon be on the leaderboards.

You always amaze me with your paths. I'm going to say that you're currently the best out there at this kind of stuff. Well done!

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08 Jul 2017 21:07 #141
Wow, Hunter's Pursuit was incredible. Might I ask how you go about pathfinding? I'm interested in looking at it more and I have some ideas but obviously you really are an expert at it.

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09 Jul 2017 00:07 #142
For pathfinding, I normally spend a good amount of time just exploring the level. The main thing I look for are fast connections between different gems, so once I've found enough of those I try to piece them all together to create the full path. :)

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09 Jul 2017 07:26 #143
Ah right, that seems like the best approach. I was wondering how formulaic you were cos there are possibly some algorithms one could use to piece together those connections, although maybe it's not even necessary. Thanks!

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31 Jul 2017 00:11 - 31 Jul 2017 00:12 #144


My first compilation of some PQ ATs. Enjoy!
Last edit: 31 Jul 2017 00:12 by sspenst.

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31 Jul 2017 00:15 #145
God damn, you're just too good. Really well done!

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31 Jul 2017 00:25 #146
Super nice paths, jumping at the ice edge in puzzle 2 is so wicked lol. Can't wait to see more!

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31 Jul 2017 00:31 #147
your shelosh path is actually different than mine lol

awesome routes, especially that snazzy ending on trained to fade :)
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31 Jul 2017 02:25 #148
Those runs were like 'Wow! I couldn't even top those!'

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
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31 Jul 2017 07:22 #149

Rosie wrote: God damn, you're just too good. Really well done!


Good job posting the same thing twice lmfao

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19 Aug 2017 22:18 - 19 Aug 2017 22:18 #150


Some more PQ pathfinding for you all to enjoy!
Last edit: 19 Aug 2017 22:18 by sspenst.
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20 Aug 2017 00:38 #151
Very nice paths! That trick in Diminishing Returns lololol.... and incredible speed in Bubble Cavern!

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25 Sep 2017 07:24 #152

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25 Sep 2017 14:34 #153
Very nice job! There are a couple things worth mentioning.

First off, there's no need to do diagonal movement since there's no difference in speed if you roll using diagonal movement or simply going forward. I understand that instinct can also play a part in this. I was the same way, haha.
Second thing to mention is it's better to do the two buttons outside the final room in Security Checkpoint in a left-right-left order so you can spend as little time as possible waiting for the buttons to reset.
Final thing is that it's faster to do the buttons inside the final room from left to right. I don't remember how Whirligig does it, but his method is easily the fastest (at least faster than yours :P) so I'll see if I can get him to show me it so I can forward the method to you.

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