file Expert (or any other) mode

  • StewMan46
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08 Jun 2014 18:35 #1
I was wondering if there was a way to make an Expert (or any other) mission list in any mod. Please help.

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  • HiGuy
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08 Jun 2014 22:24 #2
Sure thing!
Luckily for you, the game's code takes care of mission types in an extendable manner, so adding an expert mode is trivial.

There's only a few things you need to do to get an "Expert" mode working:
  • Create an expert directory in marble/data/missions/ where the game will search for expert missions.
  • In your playMissionGui, add a button for your Expert difficulty.
  • Set the button's command to:
    Code:
    $MissionType = \"expert\"; buildMissionList();
    Replace "expert" with whatever difficulty you plan on adding, but don't forget to keep the backslashes before the quotes!

Let me know if this works for you, or if I need to explain anything better.
-HiGuy

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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09 Jun 2014 15:29 - 09 Jun 2014 15:29 #3
Ok, I get that bit, but how would you get it to build the mission list if using the Choose Gui (chooseGui.gui) or any other gui.
Last edit: 09 Jun 2014 15:29 by StewMan46.

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09 Jun 2014 16:36 #4
If you're making your own custom GUI then I guess you'd have to use your own code to find the missions. As far as I know, chooseGui (by default) is an incomplete difficulty selector screen (unless you mean startMissionGui, in which case you're in for a BARREL of fun). The only thing I can really recommend at this point is a for-file loop:
Code:
for (%file = findFirstFile("*/missions/expert/*.mis"); %file !$= ""; %file = findNextFile("*/missions/expert/*.mis")) { //Do something with %file ... }
Sorry if I couldn't help much, but I can't really help with custom interfaces/code without prior knowledge of your setup.

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