file PlatinumQuest Feature Spotlight #3: Water Madness

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04 Mar 2012 07:34 #31 by Jeff
Mar 2, 2012, 3:21pm, rct3fan00 wrote:Oh of course, ever since I saw MB+'s there's no shock that PQ staff could have improved it. Jeffy with time I bet you could right?

If i had a .dts shape, yes, i could do it.

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04 Mar 2012 07:54 #32 by Jeff
How in Marble blast did you do that? *speechless* *insert comment on how awesome this looks because one cannot describe it here*

I really don't know what to say... sorry for lack of anything more intelligent.

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04 Mar 2012 13:09 #33 by Xuan
OMG I.......I..... ....this is the most amazing thing I've ever seen in MB History...

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07 Mar 2012 09:22 #34 by Joey
Very nice. I really love that last level's design; how did you make those trees? I'm guessing they're DTS models? Nonetheless, they're perfect! Those flower decorations are just outstanding as well. Great work PQ team!

I love you, but your attitude is like that of a shrew. Your options? Take a pill or be my kill. Might I suggest that you wear a vest. Perish in class or be banished to the land of bluegrass, where dreams don't exist as you'll be eternally pissed.

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07 Mar 2012 23:08 #35 by Jeff
Trees are dts, because that is impossible in constructor or quark

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08 Mar 2012 00:26 #36 by Addict
I agree with TW PQ has a nice natural feel to it w/ trees and flowers.

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10 Mar 2012 22:44 #37 by MarbleDuck
Replied by MarbleDuck on topic PlatinumQuest Feature Spotlight #3: Water Madness
Needs diffraction, refraction, and reflection shaders.

Then I will be impressed.

But until then...


(needs to look more like this =P )
var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BTF&f=1797722&s=0&fc=9&d=marbleblast.proboards.com&g=M&a=15&cb=+Math.random() ; document.write('');

youtube.com/marbleduck

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11 Mar 2012 00:22 #38 by Andrew
Why don't you join PQ staff and make the water for us, then?

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11 Mar 2012 00:26 #39 by Jeff
marble duck, why don't you just recode the physics engine for marble blast in torque, impossible much?

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14 Mar 2012 03:49 #40 by whirligig
Also, speaking of MarbleDuck making water ...

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14 Mar 2012 04:43 #41 by Marblemaster1
Replied by Marblemaster1 on topic PlatinumQuest Feature Spotlight #3: Water Madness
Honestly, I love all these changes, but I certainly hope there will be lots of levels that are like the old MB. There's something to be said for nostalgia, IMO...

EDIT: Whoa, I can't believe that nobody noticed this: In the video, the timer is counting down instead of up! I wonder what happens when it reaches 0?

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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14 Mar 2012 04:50 #42 by Perishingflames
Replied by Perishingflames on topic PlatinumQuest Feature Spotlight #3: Water Madness
Mar 13, 2012, 9:43pm, marblemaster1 wrote:Honestly, I love all these changes, but I certainly hope there will be lots of levels that are like the old MB. There's something to be said for nostalgia, IMO...

EDIT: Whoa, I can't believe that nobody noticed this: In the video, the timer is counting down instead of up! I wonder what happens when it reaches 0?

Did you miss the top left corner? I think it's fairly straightforward..

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14 Mar 2012 05:04 #43 by Jkk39
Hey. Do you have sounds for splashing into the water?

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14 Mar 2012 07:49 #44 by Pablo
Mar 13, 2012, 10:04pm, jkk39 wrote:Hey. Do you have sounds for splashing into the water?

Yes, it's Matan saying wahter splahsh.

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14 Mar 2012 08:04 #45 by IsraeliRD
LOL

it's true

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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14 Mar 2012 20:33 #46 by Rtyh-12
I knew it!

(how do you even pronounce 'splahsh'? Spl-ah-sh? Spla-sh? Nevermind.)

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25 Mar 2012 06:16 #47 by Elit3noob
wow! after a year of not playing Marble Blast it seems to be worth waiting for this to released .
I personally think the graphics of the trees and fences could be better modelled.. hmm..

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25 Mar 2012 20:26 #48 by Pablo
Mar 24, 2012, 11:16pm, elit3noob wrote:wow! after a year of not playing Marble Blast it seems to be worth waiting for this to released .
I personally think the graphics of the trees and fences could be better modelled.. hmm..

How could they be better?

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25 Mar 2012 20:45 #49 by Jeff
Yea, i am kinda wondering the same thing with pablo. I think they are perfect.

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25 Mar 2012 21:00 #50 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic PlatinumQuest Feature Spotlight #3: Water Madness
We could, if someone would: hack the engine, Update the game engine, port all things to new engine, make so that it wouldn't be illegal and there wouldn't be any lawsuits, make all shapes colada, get some very talented shape artist. Tadaa. Either way impossible and also realistic trees wouldn't fit the game.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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25 Mar 2012 22:39 #51 by Addict
Yeah... I don't think avoiding a lawsuit would be possible

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25 Mar 2012 22:58 #52 by Elit3noob
I'm thinking that the graphics of the trees could be slightly better, and the fences are pointy instead of round along the top

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26 Mar 2012 01:55 #53 by Addict
I don't think criticizing them is really appropriate at this time, they have probably spent hundreds of hours already working on this, and they have cannons, ice shards, and water.

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26 Mar 2012 01:56 #54 by Jeff
Mar 25, 2012, 6:55pm, mbgaddict wrote:I don't think criticizing them is really appropriate at this time, they have probably spent hundreds of hours already working on this, and they have cannons, ice shards, and water.

I am sure PQ has much more than that mbgaddict. Thats actually kinda offensive to seizure

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26 Mar 2012 02:39 #55 by Addict
Mar 25, 2012, 6:56pm, jeff wrote:
Mar 25, 2012, 6:55pm, mbgaddict wrote:I don't think criticizing them is really appropriate at this time, they have probably spent hundreds of hours already working on this, and they have cannons, ice shards, and water.

I am sure PQ has much more than that mbgaddict. Thats actually kinda offensive to seizure
I am sure they have more. And you can't assume that seizure is doing all the work, who made the .dts, who made the texture, who planned it all. Seizure couldn't have done that all by himself. Give some credit to the guys who didn't write the script

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26 Mar 2012 04:25 #56 by Jkk39
Mar 25, 2012, 2:00pm, rdsempire wrote:We could, if someone would: hack the engine, Update the game engine, port all things to new engine, make so that it wouldn't be illegal and there wouldn't be any lawsuits, make all shapes colada, get some very talented shape artist. Tadaa. Either way impossible and also realistic trees wouldn't fit the game.
I'll do it.

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26 Mar 2012 04:25 #57 by Jeff
Erm, Jkk, your kidding, right? That is erm, illegal...

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