file All 9 levels done!

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27 Feb 2007 23:27 #61 by IsraeliRD
You're missing the teleporter

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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28 Feb 2007 00:13 #62 by Ian
Quote:I like it without any trail or glowing thing at all best anyway. And: I have now started Michael's MBP adventure, yay!

I like it best with the original one, were it leaves a tiny trail.

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02 Mar 2007 01:28 #63 by Lonestar
Finished Michael's MBP adventure!

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02 Mar 2007 11:34 #64 by IsraeliRD
DEAR GOD!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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06 Mar 2007 01:02 #65 by Lonestar
Done with my multiplayer CTG MAP. It even has an Easter Egg! (I put it in cause I had a good spot, multiplayer levels won't have them, will they?) It's on the ftp. But it's not completely done, I will do gem placement and fixes like that after it's made in Quark. This will be a nightmare for whoever has to re-make it...

I have some questions for Capture the Gems, will we have a bunch of gems, and whoever gets the most wins, will different gems be worth more points (depending on how well they were hidden) or will there be 1 gem and whoever gets it wins? I know it's kinda early, just wondering what we're planning.

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06 Mar 2007 04:17 #66 by Lonestar
And just like that, I am done with my race level. It is smaller, so easyer to re-make in Quark. It's easy to play yourself, but I built it keeping in mind up to 6 people could be on at once! It is on the ftp.

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06 Mar 2007 04:44 #67 by Ian
Omg. Lonestar, I don't think it's even possible to replicate that in QuArK. It's just not possible.

Sweet map though. That tower of 1x3 interiors reminds me of Jenga.

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06 Mar 2007 04:47 #68 by Lonestar
Yeah, it will have to be done in bits. It's huge! But it does work, I find myself just kinda rolling aimlessly a lot. It has a lot to do.

PS: I just noticed, that moving interior is from Acrobat. Will whoever re-makes this in Quark make a similar moving platform, or will we put just acrobat.dif in MBP's interiors folder?

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07 Mar 2007 02:57 #69 by Lonestar
Alright, we got a (PC) laptop, (my dad got it for work), and I put Quark on it. It works like a charm, the other PC must just suck. Anyway, I made this cool lookin' interior, just to see if I could, and it's cool. It uses concrete.jpg. It's on the ftp. I'm gonna make a level in Quark now!

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07 Mar 2007 03:00 #70 by Andrew
I am trying out your multiplayer maps.

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07 Mar 2007 04:02 #71 by Ian
Nice Lonestar. Havn't actually tried interior yet though.

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08 Mar 2007 06:15 #72 by Lonestar
Who ever said Quark is hard should have their legs killed. It couldn't be easier! There's a new dif on the ftp, it uses three textures instead of one! I'll take interior requests now, I think I got the hang of it! Hooray!

750th post!

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09 Mar 2007 01:13 #73 by Lonestar
Quark Question: Can you pan the veiw?

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09 Mar 2007 01:25 #74 by IsraeliRD
see quark guide

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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09 Mar 2007 01:36 #75 by Lonestar
Lonestar, I porblem. A level called gem box has no gems.

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09 Mar 2007 01:41 #76 by Lonestar
I haven't put them in yet. As soon as it's ready to be put into the Multiplayer system, and I get more details on how Capture the Gems works, I will add them.

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09 Mar 2007 05:44 #77 by Lonestar
Yet another Quark Question: Matan's guide wouldn't happen to say what to do if your MAP has a hole in it , would it? My new MAP crashes MBP, and I used the Find>Holes in MAP button. It lead me to an entity called a light_omni. Should I delete it? Make a new one? Or am I doing something wrong?

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03 Apr 2007 00:15 #78 by Lonestar
Hmm.... this hasn't been updated for a while. Anyway, I made a simple castle level called Midieval Maze. (I'm bad at names) It's on the ftp, and comes with the needed interiors and textures. It's probably a mid-to-late beginner level. Enjoy.

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03 Apr 2007 00:40 #79 by Andrew
Great, creative level! Platinum time was easy.

One problem, though: there was no IBT in the level. If we want MBP to be professional, then it should have one.

BTW, I think this level belongs in low intermediate. Will update respective threads.

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03 Apr 2007 01:07 #80 by Lonestar
Oh, right. I always forget the IBT. I'll add that. Thanks for the reminder.

EDIT: fixed, and Platinum Time lowered to 45 secs.

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03 Apr 2007 03:55 #81 by Andrew
Quote:Oh, right. I always forget the IBT. I'll add that. Thanks for the reminder.

EDIT: fixed, and Platinum Time lowered to 45 secs.

Thanks for adding the IBT. It looks more professional now.

Ha! My best times are just under 45 seconds! Although now, it'll be harder to get. Oh well; I like a challenge!

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03 Apr 2007 10:58 #82 by IsraeliRD
I'm missing some interiors:

And for future reference, have mbp_xxxxx.dif else i'll think it's MBG and will include it mistakely in CLA Interiors files.

Castlewall4.dif
Castleblock.dif
Castlewall5.dif
Castlewall2.dif

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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03 Apr 2007 14:31 #83 by Lonestar
Those are in my Interiors folder. I talked about them in the Interior Request thread.

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03 Apr 2007 20:47 #84 by IsraeliRD
LS can you put any new multiplayer levels in The Multiplayer folder?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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03 Apr 2007 22:48 #85 by Lonestar
I don't have any new Multiplayer Levels. We can only make 1.

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04 Apr 2007 14:38 #86 by Perishingflames
You already have 2 right? Gembox and the Race one.

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04 Apr 2007 22:12 #87 by Lonestar
The race one is only fun if we can get marble movement and collision up. It's no fun unless that works. And Gem Box has too many interiors, PC's can't play it.

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08 Apr 2007 07:30 #88 by Lonestar
I'm working on Michael's Final Adventure!, I'm trying to make it hard enough to be the last level in MBP. Do you think I can do it?

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08 Apr 2007 08:06 #89 by IsraeliRD
1) No, Phil makes the last one, but hopefully he won't be able to coz it's Phil
2) If you do it, I make TV-Schadenfreude.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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08 Apr 2007 16:28 #90 by Lonestar
It makes more sense for Phil to do thee last one, I guess. But I'm gonna try to make this one up there with the last levels. It's coming along great, but might not be done for a while. I'm trying to make it hard, but not really long.

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