Checkpoint is now complete and can undergo beta testing though I doubt it'll be need to be fixed but we'll see. Basically you have two methods of Checkpoint System:
- The old one with the pad alone
- A new one with a Trigger (any size!) to save it and the pad to spawn the marble. Gravity and all are saved by the trigger.
Error Handler which was made up and done today by Spy causes a pop-up window in the middle of the screen to appear (while playing!) which contains info on a certain bug regarding checkpoint/teleporter (and maybe other stuff, unknown yet). Examples include:
There's no destination specified! Please check the .mis file.
Can't find the respawn point!\nMake sure you made a DTS for respawning over.\nPlease refer to the readme.
One of them has mature language and will be modified (along with all the ECHOs) later on.
Finally the teleporter, now consisting of a new system allowing it to have unlimited teleports. As well, we changed a bit how it works and functions. Finally, you can have as many teleporters as you want pointing to the same destination teleport trigger. At the end of this post there's an example of the new code as viewed in the MIS code (was done via LE though).
Finally, big thanks to Spy47 for doing all this! We are now working on the next set of codes and we'll assure you, the staff, the most of enjoyment before the community gets them.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.