In MBU, you have the Checkpoint which is really good. I found that there're codes for it but it's uncompleted. It's the ScriptObject in the game.
RM, can you code for MBP The Checkpoint?
Basically once you come to the checkpoint range (in fact, it's a trigger!), you hear the word checkpoint (no messages or anything). Whenever you go OOB you press left-click on mouse you continue the level (without having to restart) with the time keeping on running on the clock, straight on the checkpoint.
The checkpoint also restarts you on the rotation it's found on (i.e: instead of 1 0 0 0 you start as 1 0 0 90 on the checkpoint, where the checkpoint's ground is the new 1 0 0 0 ).
This would be really great too! Each checkpoint is activated once and is disabled once the marble activates another checkpoint. It is re-enabled when the marble enters its trigger again.
RM, can you code for MBP The Checkpoint?
Basically once you come to the checkpoint range (in fact, it's a trigger!), you hear the word checkpoint (no messages or anything). Whenever you go OOB you press left-click on mouse you continue the level (without having to restart) with the time keeping on running on the clock, straight on the checkpoint.
The checkpoint also restarts you on the rotation it's found on (i.e: instead of 1 0 0 0 you start as 1 0 0 90 on the checkpoint, where the checkpoint's ground is the new 1 0 0 0 ).
This would be really great too! Each checkpoint is activated once and is disabled once the marble activates another checkpoint. It is re-enabled when the marble enters its trigger again.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.