file Killer Robots!!!(Up and Running)

  • IsraeliRD
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16 Dec 2006 01:00 #1
I'm going to get someone to help me make an AI of a robot that shoots things at you. Can we put it in MBP?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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16 Dec 2006 01:02 #2
Oh that sounds so much fun !

I don't see why not to - go for it

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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16 Dec 2006 01:39 #3
Yes! I can't do it mysef so I'm using GG resources.

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16 Dec 2006 01:59 #4
Umm Well this may accually not work. Sorry Guys I tested it the guy chases you, but the bullets don't do anything when they hit you. MBG was not made to support weapons so I tried using a bumper script so when you got hit you were pushed. It dosn't work. It's over.

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16 Dec 2006 02:05 #5

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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16 Dec 2006 02:55 #6
Hey, it would be fun to have something chasing you even if it doesn't do anything.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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16 Dec 2006 10:59 #7
I agree

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19 Dec 2006 23:06 #8
I fixed it I can now inflict damage to your marble, but a few changes and questions:

1. Now they will be auto turrents.

2. This would be hard, but do we want health like if you hit a mine or get shot you have health that goes down

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20 Dec 2006 02:38 #9
But just remember, we have to keep it actually like MBG!

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20 Dec 2006 08:20 #10
HIT THE ROBOT'S HEAD TO KILL IT!!!!!!!

DIE!!!

Anyway, what is being done to the marble when hit?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • technostick
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20 Dec 2006 23:11 #11
I have a damage hit thing set up. I have health for the marble, but right now it has one hit then it dies and restarts. If you want more health I can do it, also we could just make it bounce it back. You kill it by having it fall off the world marble.cs can't handle the marble attacking something. It follows you so you can lure it off with gyrocopter or something. It is not very smart.

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20 Dec 2006 23:44 #12
I'd have the marble hit 3-5 times before death. Maybe even a great fall with no shock absorber could kill the marble

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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21 Dec 2006 01:22 #13
Yeah health for everything even landmines and tornados. This will be Awsome

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21 Dec 2006 09:14 #14
Can you configure the health hit per object?

Tornados shouldn't do anything. Mines inflict 2 points of health. A fall (VERY BIG) makes it 5 (1 only with Anti Recoil [Shock Absorber]), Super Bounce inflicts 1 point. Very fast wall hit is again 5, 1 with SA, 3 with Super Bounce?

Have a starting 100 points so you have a while before dying. Each Robot shot is 10 points down.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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21 Dec 2006 23:50 #15
Wont this remove the fun of Marble Blast because it is going to be NOTHING like the current MBG.

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22 Dec 2006 00:20 #16
I agree with Jase. We're not completely changing the game like that. It simply just won't be right

But good try,

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23 Dec 2006 02:08 #17
Now that I think about it health is a bad idea it won't be like MBG, but i don't see what is wrong with robots whose shots push you

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23 Dec 2006 21:20 #18
Add the push force, that'd be fun!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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30 Dec 2006 17:00 #19
I just feel a small need to contribute here... that I absolutely object to the idea of health. The fun of MarbleBlast will be removed if there be to many properties and variables of the marble. Thus I am glad that this has been removed.

In my opinion, it would be better that the marble be to die after one hit. This means that the robot fires less bullets, but with greater accuracy. Such a hazard can be envisioned to create an advanced environment without actually making the level itself hard.

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