Choice of reasonings and that's final. The GUIs are completing today and sent to the reviewers:
1) MAMBP uses teleport. The copy-pasting of DSOs alone to MBG allows ppl to activate the teleport triggers, even if there's no DTS. Therefore, ruled out.
2) Sand Storm and Trigonometry are both excellent levels, Phil does not want Sand Storm in the demo. EVER. Not to mention both use bouncy floor.
3) The demo levels above do not use bouncy/random/teleport, thus their choice was clear.
4) Don't Jump's too hard. Uphill Racing at least does the job.
5) CS Scripts and GUI files had already been removed from the demo version and the editor had been set on the 'custom' tab only, though I think to change it to a different tab completely which doesn't exist, thus removing all possibility to activate the editor (unless some guy is smart enough to copy/paste the editor.cs from MBG to MBP).
The standings are final and all has been done. Any comments and suggestions you have are TOO LATE. LEARN TO FREAKING POST THEM WHEN ASKED, NOT WHEN IT'S TOO LATE.
Topic Locked. Staff will receive new GUIs with the intermediate levels once quarked (ie next version) and until then they can only get them via the Demo.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.