I hope this is the right forum to post this. For the past four years or so, I've been working on a Marble Blast-inspired game called Geoid. This is a nearly finished game, and I'm planning to release it in the next month or two.
[strike]It's on Steam Greenlight now, so it would be awesome if you guys could support me and vote for it![/strike]
Geoid has been greenlit! Thanks everybody for your support!
Greenlight link: steamcommunity.com/sharedfiles/filedetails/?id=870823337
I'd be happy to answer any questions about it. I'd also be willing to look at adding features the community has a lot of interest in.
Trailer
Features
- 12 Easy levels, 20 Medium levels, and 10 Hard levels
- Every single level has a unique art style
- Singleplayer modes: Normal (untimed), Challenge (timed), and Nightmare (restart level on failure)
- 12 Arcade Challenges (short, simple, (but difficult) timed levels)
- 25 unlockable ball styles hidden throughout different levels
- Global and local leaderboard systems
- Built with Unreal Engine 4
Download Beta
The beta period is over - thanks everyone for helping test Geoid!
Testing Notes
- This is the full game, however the build is set to expire on March 21.
- The game sends gameplay metrics to a server for the purposes of polishing the game. It's only gameplay-related data (so I can detect if lots of people aren't completing a particular level, for example), as well as some system specs. No personal information is collected or sent.
- There is an in-game feedback system you can use. The game will ask for (optional) feedback at the end of each level, and you can also submit feedback from the middle of any level by pressing the green feedback button in the pause menu (your current level and location will be included with this type of feedback). The feedback system will be removed for the final release.
Changes since Build 56/57
- New feature: added double-jumping
- New feature: field of view slider in settings
- Increased ball torque and acceleration curve at lower speeds to improve ramps (on a 22 degree incline, the ball now moves at about 2.25 m/s, up from 1.35 m/s)
- Recalculated all level times for challenge and nightmare modes to account for the player movement changes
- Doubled the size of Surfaces to make it more exciting and reduced its triangle requirement from 3 to 2 (same as Basics)
- Fixed bouncers to always follow the path they're supposed to
- Fixed the hub world entry for Bending so that the level portal is actually accessible
- Improved Forces skybox to be less dark, and fixed the space under the Cannon so you can't get stuck anymore
- Made hexagons in some levels a little less obvious
- Tweaked areas of some levels to work better with double-jumping
- Added some subtle hints on where to go next in Cube
- Fixed Towers so the skybox doesn't attack the player
- Added a small new segment to Town near the end to improve flow
- Tweaked the long conveyor portion of Vacillation to make it less boring and a bit more difficult
- Made the spiral section in Twist slightly easier without allowing jumping over the bumpers with double-jump
- Improved collision issues in Blue Square and centered the righthand path a bit
- Redesigned bumper/projectile launcher section of Dark, and simplified the cascading trampoline section
- Redesigned about a third of Factory
Known Issues
- When the ball is falling very fast and hits a non-moving platform, it sometimes flies off in a random direction. This was tracked down to a PhysX bug . The fix is non-trivial, so this likely won't get fixed until closer to release.
- Music sometimes doesn't loop correctly
- (Windows-only) When you double-click the installer, Windows will take a good 10-20 seconds to scan the file before showing a UAC prompt and letting you install. This takes a while just because the installer file is 1.7GB and I'm not really sure there is a way to fix this.
- (Mac-only) The resolution and fullscreen settings are... quirky.
- (Mac-only) Auto-detect graphics settings (which runs automatically the first time the game starts) is giving medium settings for all Macs regardless of hardware. You'll need to manually turn up or down your graphics settings until I can get this resolved.
- (Mac-only) You may have to right click Geoid.app and click Open to circumvent Apple's App-Store-only requirement
Screenshots
Gifs
Ball style that changes color based on speed
Hanging lamps