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file Five Nights at Matan's

  • lxgenda
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14 Mar 2015 03:02 - 23 Apr 2015 05:22 #1
suggest about gaemplay mechanics plx thx. this horror game should be at mbp right now.

OMFG HERE IT IS! But first, the Monitor HUD. prntscr.com/6gkg2r anyways,the grey lines are vents. Things just get tough.
the office for five nights at matan's prntscr.com/6ogwn1

(Community Suggestions will be here.)

Gameplay Mechanics(sort of) :

Jeff = Security Guard
Aayrl = Phone Guy
Matan = (Freddy)
Kalle = Golden Freddy
Regi = Foxy, also have the probability to resist fake gem lure.
HiGuy = that one marble that does not give a c**p about gems
Powerjohn = Bonnie/Chica
^ made by Derpking
EDIT: Kurt shouldn't be on the other enemies list.
EDITEDIT: You forgot phone guy
EDITEDITEDIT: oops

Setting: DA HOUSE by Kurt

Death sounds :
higuy.me/jeef/lb_nopeville.wav
higuy.me/jeef/lb_nopenopenope.wav
higuy.me/jeef/lb_nopetothenope.wav < this death sound belongs to kalle. cheers
^ by HiGuy

The sound PQ WHERe will be triggered if Matan is nearby you.
The sound Oh Cmon! will be triggered if Kalle is nearby you.
The sound Mega Marble Kids! will be triggers if one of Regi, HiGuy or PJohn is nearby you.
If no players approached the door gates, the sound will be Pomp!
Due to that, There is a safety feature. Yes it is the doors. It is a repellent against Matan, Regi, HiGuy and PJohn.
But to evade Kalle's attack, you have to open the Monitor before the slow-mo'd Oh Cmon! sound ends. :O
Unfortunately, Regi has the same feature as Foxy from FNaF 1. So use the tactic that you used against Foxy to repel Regi. Plus, Regi ALWAYS go on vents. :(
^ by legenda1236

To make it more difficult, we introduced to you the PQ Meter, where you start with 0% PQ. It accelerates when you do just like the Power from FNaF 1. If you get to 100% PQ, the Protagonist will go insomniac, play the You Got Owned music and got rekt. In fact, PQ meter acceleration decreases by 50% in Night 1 so that Players can know basic gameplay mechanisms.
^ by legenda1236

In the monitor, there is a star-shaped button called Fake Gem Maker. This allows marbles except HiGuy(because he doesn't care about gems)and Regi(probability is 50%) to get to that "gem", luring the marble on an area. This button is featured in all CAMs. But, we nerfed it by this: in 1st Night , using the Fake Gem Maker gives you cooldown of 5 seconds and consumption of PQ is at the rate of 0.5x . However, Nights 2 to 5 it will be at the rate of 1x. To make players extremely managed about the PQ level, the PQ consumption will be at the rate of 2x for Night 6 and Custom Night (basically 20/20/20/20 or 4/20 mode).
^ by legenda1236

"tl;dr joj" - legenda 2016
Last edit: 23 Apr 2015 05:22 by lxgenda.

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  • HiGuy
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14 Mar 2015 03:11 #2
When you lose it plays these sounds:
higuy.me/jeef/lb_nopeville.wav
higuy.me/jeef/lb_nopenopenope.wav

[warning: loud]

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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14 Mar 2015 03:13 - 14 Mar 2015 06:11 #3
i think the gameplay mechanics will be like the original FNaF, but it will take place on a revised DA HOUSE by Kurt. ;)
@higuy higuy.me/jeef/lb_nopetothenope.wav


Speaking of Characters, Kalle will be the most difficult character in Five Nights at Matan's


Edit: "Last Edit: 14 Mar 2015 03:31 by legenda1236.
"I thought u couldn't find the edit button or something.. Edit your post instead of double posting please!"
-Regi

"tl;dr joj" - legenda 2016
Last edit: 14 Mar 2015 06:11 by lxgenda.

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14 Mar 2015 03:45 #4
I haven't actually played FNAF before (I know, I'm a pleb), but here goes:

Jeff = Main Character (Security Guard)
Matan = Freddy
Kalle = Golden Freddy
Regi, HiGuy, and Kurt = Other Animatronics

"You know you've spelled something wrong when the only search results are Jeff convos" - HiGuy
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14 Mar 2015 06:05 #5
oh snap we have 6th night and 7th night :ohmy: we r so ded

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14 Mar 2015 14:32 #6

Kalle = Golden Freddy

pls, golden is a colour, I'll take the standard black :­)

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14 Mar 2015 21:53 #7
no

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