Hey guys, long time no see.
The army has taken quite a toll with my time, and whatever spare time I do have does not go into Marble Blast, unfortunately. That is being slightly remedied in the next few weeks.
The MBG WRR #4 is coming extremely soon. The beginner levels are scheduled to the 21st of February, the intermediates on the 25th and advanced on the 28th. SDA update (aka release) is happening on the 28th as well.
MBP gets a few updates as well:
- Starting March 1st, anyone with high Multiplayer rating will need to start playing more to preserve their status. To encourage rated matches, any player with over 1850 Multiplayer rating points will need to play at least 6 rated matches every 2 weeks, or else they will start losing Multiplayer rating at the current rate of 1%/day. Rating loss will continue only to 1850 points, and nobody under that will be affected.
- Patches and updates.
We are planning to release a few game modes that HiGuy had been messing online with some players; I approved them all. These will be pushed out in incremental patches.
In addition to those, we are developing an in-game screen recorder which will join the demo recording system. The following are required from your computer in order to handle this:
- 1 CPU core (Dual Core CPU and above, mutli-threaded is good). One core is used for playing, and one is used for exporting.
- HDD or SSD with lots of free disk space. The recording cache uses RAW RGB output, meaning uncompressed frames. A recording of Learning to Roll can take 100MBs, and RIP your HDD for Space Station or Battlecube Finale. The final recording will be much smaller than the cache.
- [Windows only] A graphics card with OpenGL support. The game will now require you to use the OpenGL option in the options menu. This is because the recorder makes use of specific OpenGL capabilities.
Note those are the same requirements for any screen recorder out there that uses uncompressed frames output as it takes lots of hard drive space really fast. This will enable players to record marble blast videos without the need for FRAPS, Camtasia, Bandicam, Screenflow and others.
Lastly TAS tools are being developed, and this will allow Tool-Assisted Speedrunning of any level frame-by-frame, so that the perfect speedruns can be produced.
Until next time,
Matan
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.