Hey everyone,
A few announcements that are worthwhile:
- The Platinum Team is proud to announce that Amd42 (Derpking) will officially be part of The Platinum Team with contributions to PlatinumQuest as another programmer. We look forward to working with him on PlatinumQuest!
- In case you haven't seen it yet, we have added shaders to Marble Blast Platinum for a future update in preparation for PlatinumQuest! A common question we have received is if the shaders are optional. The shaders will be optional, and will require a graphics card with OpenGL 2.1 or higher (Gforce 6000 series, Radeon 2000 series, Intel HD Graphics) or better with a minimum of 256MB of dedicated video ram. They will work on Windows XP+ and Mac OS 10.6+. Direct3D (Part of DirectX) is not supported in marble blast platinum or PlatinumQuest, so there will be no Direct3D shaders.
- If your card is too old, or you decide not to use the shaders, you can use the original Marble Blast rendering engine. However, we strongly recommend to make use of the shaders, because there is Graphics Hardware Caching enabled for the geometry which makes the rendering actually faster than the fixed function pipeline. We will most likely provide quality options for the shaders, so that even lower-power cards can still take advantage of the caching.
Keep on rolling, summer's around the corner!
- The Platinum Team
I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.