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  • Jiquor
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27 Apr 2017 20:11 - 27 Apr 2017 20:26 #1
It's now that I discovered that some of the reverse-engineering to the Super STOP has worked.

On the level "Gyropilot", which is Intermediate Level 23, I was testing mechanics out, when I noticed this:
If the player has a Gyrocopter active and you pick up a Super STOP while airborne, the Gyrocopter disappears earlier than usual. This is intentional for a speedrunning mechanic, and is also crucial for the STOP Time in this certain course.

I'll be posting an example of the course, [strike]and I might just speed-run it for you guys to give you some free money. ;)[/strike]
I'm going to not speed-run it for now. Figure it out yourselves when the game comes out, or if y'all are lucky, I'll do a run a week after the game releases or so.

Note in the video: There's no audio since I recorded this in a classroom setting and didn't want background noise. Too lazy to throw in music. XD

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Last edit: 27 Apr 2017 20:26 by Jiquor. Reason: minor text fixes + video
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  • CylinderKnot
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27 Apr 2017 23:32 - 28 Apr 2017 11:59 #2
This looks like a really neat concept for making levels more interesting. I suggest that you do not show a video of your speedrunning this level; otherwise, you kill all replayability (Great that you acknowledged that). Let us discover the shortcuts, so don't show us the fastest path. I feel optimistic about MBSII, nevertheless.

EDIT: I'm so glad that this level does not play like Ring Stunts.

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Last edit: 28 Apr 2017 11:59 by CylinderKnot.
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  • Jiquor
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28 Apr 2017 00:59 #3
A good reason why I made a strike through on one comment I made: it WILL kill all replayability and the particular level of the mod IMO.

I completely agree with ya.

STOPX Creator. Getting better by every release.

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