map2dif_plus_MBG VERSION: 1.01
Changelog: v1.01 - Triggers export correctly now
Upgraded map2dif compatible with MBG. Features: - The upgraded map2dif_plus conversion engine (converts more maps, with fewer limitations) - Does not save LightMaps by default (as MBG makes no use of them) ---- reduces file size ---- to re-enable saving, use -p on command line Bugs: - May crash if: ---- Multiple WorldSpawn entities ---- Multiple Detail entities ---- (Possibly if) MP entities out of order ---- LightMap resolution is rediculously huge (small number) - Requires NULL texture to exist before creating NULL surfaces - Make sure your triggers are not on an angle or skewed, as the polyhedron doesn't export correctly, which will crash MBG upon interior test TODO: - Detail hidden surface removal (Constructor's export has this) - Handle multiple brush entities better Mac instructions (command line): cd into directory containing .map file and textures (make sure the map2dif file is there too) ./map2dif_plus_mbg -t . -o . <mapname.map>
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Version | 1.01 |
Size | 3.38 MB |
Downloads | 820 |
Language | English |
License | GNU/GPL  |
Author | Seizure22  |
Website | |
Price | |
Created | 2014-07-01 14:54:52 |
Created by | |
Changed | 2014-07-01 11:02:03 |
Changed by | Aayrl |
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