exclamation-circle Grid Dash Released! - iOS

  • blueteak
  • blueteak's Avatar Topic Author
  • Offline
  • Experienced Marbler
  • Experienced Marbler
More
13 Apr 2014 17:08 #1 by blueteak
Grid Dash Released! - iOS was created by blueteak
Grid Dash got approved this morning, and was immediately featured by apple, so it has well over 100 players already in just a few hours.

Here's a screenshot:


And here's the link!
Grid Dash

Check out my website: alvios.com/ !

Please Log in or Create an account to join the conversation.

  • HiGuy
  • HiGuy's Avatar
  • Offline
  • Administrator
  • Administrator
  • At college, may not be around
More
13 Apr 2014 18:11 - 13 Apr 2014 18:16 #2 by HiGuy
Replied by HiGuy on topic Grid Dash Released! - iOS
Great job on the release! Looks nice, although I would definitely recommend adding a tilt mode after trying it a few times. I found that my thumb really gets in the way of the screen and blocks off 40% of the play area (common iOS pitfall). Other than that, it plays nice, definitely fun.

-HiGuy

Also #1 ranked arcade, come at me

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
Last edit: 13 Apr 2014 18:16 by HiGuy.

Please Log in or Create an account to join the conversation.

  • blueteak
  • blueteak's Avatar Topic Author
  • Offline
  • Experienced Marbler
  • Experienced Marbler
More
13 Apr 2014 18:37 #3 by blueteak
Replied by blueteak on topic Grid Dash Released! - iOS
Try using two thumbs at the same time on each side of the screen, so that your thumbs aren't in the way of where you are moving to.

Also, tilt controls are not really accurate enough to use for a game that requires a lot of precision, which this one does after a while (Maze Mode).

Check out my website: alvios.com/ !

Please Log in or Create an account to join the conversation.

More
24 Apr 2014 07:46 - 25 Apr 2014 19:05 #4 by Sporlo
Replied by Sporlo on topic Grid Dash Released! - iOS
Or even an option for a static control mech instead of the dynamic one. It's definitely going to take some getting used to. I keep intuitively tapping the coordinate location of the vector I want to travel on. Instead you have to actually draw the vectors manually. The manual drawing often throws me off when I want to make sharp ninja turns. I have to redraw the opposite vector to do so, which means moving my finger a long distance, and often right into the middle of the screen.

Other than the controls it definitely looks nice on my phone. Very crisp and simple.


EDIT: hey, what about airplane controls! Keep a static zero point in the center, but then make the ship fly in the reverse direction of the finger! That eliminates the visibility issue!
As it stands now I find it easier to fly using a single index finger in a corner like the joystick technique employed by some games.
Last edit: 25 Apr 2014 19:05 by Sporlo.

Please Log in or Create an account to join the conversation.

Moderators: AayrlKalle29Regislian