file Day Two(ish)

  • blueteak
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19 Jul 2013 19:21 #1
After a very long night, and with constant feedback from Trace and Jeff, I was able to fine tune the physics and add chat to the multiplayer! Also, thanks to Trace, I was able to use his Apex map to test with, which is awesome. Added a couple more tweaks as well, but have a look for yourself.





Because I don't want people to have to enter credentials to play, you just get assigned a random player number 1-100. Press t to chat!

As always, links in signature.

Check out my website: alvios.com/ !

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19 Jul 2013 20:17 #2
Coming along great, keep up the good work

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19 Jul 2013 20:47 #3
Really looking good! Love how the sky pulls it together

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  • blueteak
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19 Jul 2013 23:22 #4
The current game mode is TAG! Check it out if you haven't (also added back in chat since I broke it this afternoon XD).

Check out my website: alvios.com/ !

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19 Jul 2013 23:40 #5
Mouse sensitivity is way too strong, is there any way to reduce it? + and - keys

Anyway, this is a very good start, looking forward to more stuff

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  • Perishingflames
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20 Jul 2013 00:47 #6
For me, the side of the screen is cut off (the chat is cut to the right of the player name). Also if I press t, it pulls up the chat box but doesn't let me type, nor exit out of it so I have to quit Chrome.

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20 Jul 2013 02:13 #7
Jul 19, 2013, 5:47pm, perishingflames wrote:For me, the side of the screen is cut off (the chat is cut to the right of the player name). Also if I press t, it pulls up the chat box but doesn't let me type, nor exit out of it so I have to quit Chrome.

There are currently no player names for chat, just a | to begin the chat text, so I figure your screen is set correctly since you described being to the right of where player names should be. The typing is a bit worrying, I'm not sure why you wouldn't be able to talk, I'll have to make the chat box more robust...

Added friction data for ice and the green bouncy stuff. Also fixed powerup problems.

Check out my website: alvios.com/ !

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  • HiGuy
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20 Jul 2013 02:51 #8
@pf: I've found that this doesn't work well in Chrome. Trying it in Safari ran smoothly, though. You might have to use that.

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Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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  • Jeff
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20 Jul 2013 03:40 #9
It was working fine in IE10, but its been lagging a bit for a while now. Time to try firefox I guess :3

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  • blueteak
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20 Jul 2013 06:12 #10
Added a menu screen, now there is just one link for single player and multiplayer (old single player link will no longer be updated). Inside the menu there is a settings tab that will let you change (and save) mouse sensitivity and quality, if it lags too much, pull the quality down, as the highest settings use expensive anti-aliasing and realtime shadows.

Check out my website: alvios.com/ !

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