Just some quick info for info's sake (and maybe put things in perspective on how difficult it can be to debug problems)
Current game metrics:
Total Lines of Code: 54,532
Network Code: 13,318 Lines
Marble Code: 2,815 Lines
Longest Script: 1084 Lines
The leftover 38,400 lines are comprised of all the miscellaneous scripts, such as Game Modes, multiplayer chat, score screens, UI (There is a massive UI framework setup, even if I'm not fully taking advantage of it atm), timer, gem collection, rendering effects (sunshafts, Anti-Aliasing, reflection), custom shaders [multi-shade tiling], and many more under the hood systems.
Materials Used: 147
Uncompressed Asset/Audio/Texture Total Size: 521mb
Game is obviously still FAR from finished, and I continue to add at least two to three hundred lines of code a day...
Luckily I'm pretty good with naming my scripts and doing a bit of commenting, but even so it takes longer to find a squash bugs. Just wanted to share the info because it's pretty ridiculous.
Current game metrics:
Total Lines of Code: 54,532
Network Code: 13,318 Lines
Marble Code: 2,815 Lines
Longest Script: 1084 Lines
The leftover 38,400 lines are comprised of all the miscellaneous scripts, such as Game Modes, multiplayer chat, score screens, UI (There is a massive UI framework setup, even if I'm not fully taking advantage of it atm), timer, gem collection, rendering effects (sunshafts, Anti-Aliasing, reflection), custom shaders [multi-shade tiling], and many more under the hood systems.
Materials Used: 147
Uncompressed Asset/Audio/Texture Total Size: 521mb
Game is obviously still FAR from finished, and I continue to add at least two to three hundred lines of code a day...
Luckily I'm pretty good with naming my scripts and doing a bit of commenting, but even so it takes longer to find a squash bugs. Just wanted to share the info because it's pretty ridiculous.
Check out my website: alvios.com/ !