Multiple spawn points are now active, and they work exactly like MBU/MBO where the last point you touched the ground decides the spawn point you reset to.
Note: There are no other spawn points in tag, because if you fall off the map, you become it. There will be custom tag spawn logic used instead.
Edit: Also fixed a bug introduced with the jump check, where after the first jump, air movement toggle was never toggled back off, and resulted in slower acceleration and deceleration.
Note: There are no other spawn points in tag, because if you fall off the map, you become it. There will be custom tag spawn logic used instead.
Edit: Also fixed a bug introduced with the jump check, where after the first jump, air movement toggle was never toggled back off, and resulted in slower acceleration and deceleration.
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