file Spawn points

  • blueteak
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08 Aug 2013 21:23 #1
Multiple spawn points are now active, and they work exactly like MBU/MBO where the last point you touched the ground decides the spawn point you reset to.

Note: There are no other spawn points in tag, because if you fall off the map, you become it. There will be custom tag spawn logic used instead.

Edit: Also fixed a bug introduced with the jump check, where after the first jump, air movement toggle was never toggled back off, and resulted in slower acceleration and deceleration.

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09 Aug 2013 03:01 #2
Awesome, it works great. It would be good if the initial spawn was randomized, and no visible start pad

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  • blueteak
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09 Aug 2013 03:05 #3
Oh, I figured when the round ends and resets, it wouldn't be fair if someone got lucky and spawned near a gem spawn, but other people spawned on the other side of the map. I can make the very first spawn point when you enter the game random though.

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  • IsraeliRD
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09 Aug 2013 05:28 #4
... but that's the whole point. I've played numerous times where I got lucky and spawned on a good spawn (see: blueeee) and other times where people spawned on the blue and I was behind. It does not matter as that's the whole fun in it.

(besides I'll always make a comeback, just ask HiGuy).

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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09 Aug 2013 06:26 #5
I see. I changed it so that initial spawn is random, I'll make round end spawns random as well soon.

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