file Still Chuggin' along

  • blueteak
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23 Jul 2013 17:56 #1
I have a couple of new projects on my plate now, which require my attention, so while I will still be continuing to work on this daily, I may not make the leaps and bounce progress I was before.

Right now I am taking RD.Empire's suggestion and fine tuning the physics. I've fixed up the acceleration, and tightened up the gravity and air movement, but the jumping is still giving me problems.

Soon today I'll require at least two people to be on to start tag, as you can't really gauge the ball movement physics when you are it, as you get all types of movement enhancements.
Edit: Updated version out, two people are required to start a game of tag, if you are the only one in, you will just be a regular ball.

I'm also trying to figure out the best way to go about making a custom map, because Apex, while awesome, was designed for marble blast, and doesn't utilize the ability to use concave colliders or advanced surface shaders.

Added volume control to the main menu, and for a while, starting the game will automatically place you in the settings screen until most people have seen and set them.

Edit: Working on gem collection mode, and have to use game instance updates, so bear with me if you go on and can't play tag

Check out my website: alvios.com/ !

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  • Ralph
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24 Jul 2013 18:39 #2
Seems interesting.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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  • blueteak
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24 Jul 2013 18:42 #3
Hunt mode progressing faster than I anticipated, should have a good playable version out today

Check out my website: alvios.com/ !

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24 Jul 2013 22:56 #4
Nice shininess!

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  • blueteak
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25 Jul 2013 01:11 #5
Now, if your graphics setting are at the second highest notch or above, your marble will have reflections!

Edit: Camera now has a fixed distance from the marble and camera collision is much better. Powerup hit boxes are larger, and I've once again tweaked movement physics to make it all bit tighter. If you're lagging, drop your quality in the settings menu, for a web app, there are a lot of effects going on (gem reflection and refraction!)

Check out my website: alvios.com/ !

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  • Perishingflames
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25 Jul 2013 07:00 #6
The camera is awfully close now, I would adjust that. Mouse sensitivity went way up too, even at the lowest setting it's too jerky for me

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25 Jul 2013 11:58 #7
You made your own PQ feature?

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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  • blueteak
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25 Jul 2013 16:59 #8
Jul 25, 2013, 12:00am, perishingflames wrote:The camera is awfully close now, I would adjust that. Mouse sensitivity went way up too, even at the lowest setting it's too jerky for me

I don't think I changed anything with the mouse sensitivity, but I'll add another notch to bring it down even further (I use max sensitivity ).

I might just add back the camera zoom, but limit max zoom a bit in.

I just added an extra notch to the sensitivity slider (1/3 previous min) and re-allowed zoom, but not as far out.


Let me know if the sensitivity setting is OK for you Perishingflames

Check out my website: alvios.com/ !

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