If you missed the livestream today, here's a rundown of what was done.
I started from scratch and finished in a couple hours, so there aren't any top quality character animation or models.
- Top down shooter
- Random Enemy spawns with increasingly difficult waves
- 2 types of AI (Melee and Ranged)
- Random Loot drops from enemies (Health Regen, Stat increases, and a new projectile)
- Fully modular framework to make it easy to add new AI units and custom projectiles.