file Another big step...

  • blueteak
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29 Jul 2013 07:03 #1
After having to learn a fair bit about shaderscript to get the final result, I managed to create random shade tiling like the system used in Marble Blast Online and Marble Blast Ultra. I still have to find the right gradient for the variance in shades, but the hard part is done!

Here's the effect from up high


And close up


Also, after spending a fair bit of time just knocking people around with Blast, I decided to go ahead and make a game mode for it

So, after you hit play, you can click on the Under Construction button to go to the current work in progress that is King of the Hill
(I threw the map together in an hour, so take its layout with a grain of salt. I just needed something with a visible center in which to put the hill)

PICTUREZ

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29 Jul 2013 08:18 #2
This is absolutely amazing blueteak! It really reminds me of MBU/MBO.

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29 Jul 2013 18:15 #3
Thanks! I'm glad you like it

New: Added a FPS counter beside the active powerup GUI element. Note that the frame rate is capped by your screens refresh rate (so 60fps for most people)

Also... opinions on:

Sun-Shafts!

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29 Jul 2013 21:10 #4
Wow! Looking great!

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  • Ralph
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29 Jul 2013 21:57 #5
GREAT!

Just a thing: can you at least try to make stormy conditions, like before a thunderstorm?

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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29 Jul 2013 22:38 #6
Jul 29, 2013, 2:57pm, ralphiboy27 wrote:

Just a thing: can you at least try to make stormy conditions, like before a thunderstorm?

I'm using standard 6 face skyboxes, if you have one in mind, I could put it in and see how it looks! (needs 6 separate pictures that form a skybox). I don't have a stormy skybox atm, so I can't really test one :/

Edit: Updated reflective version of Earth Skin
- Now higher detail and normal mapped reflections

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  • RDs.The-dts-guy
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30 Jul 2013 09:50 #7
If you can roll this project more further you might aswell create game that you can actually officially releaase. So far it looks like this:

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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30 Jul 2013 11:40 #8
That is so awesome. Are you going to release these stuff to the community?

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30 Jul 2013 19:06 #9
Jul 30, 2013, 4:40am, deathclock wrote:That is so awesome. Are you going to release these stuff to the community?

I'm not sure what you mean.

I can't really give you the marble textures because they are not in a MBG readable format, and the Torque engine can't do what I'm doing with the shaders and effects. I'm going to continue updating this with stuff all the time, but unless you know unity pretty well, releasing it wouldn't help much . If there is something specifiy you want I can probably give you either texture data for marbles or point you in the right direction with shaders/scripts.

@RDs.empire - Maybe

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30 Jul 2013 19:29 #10
Quote:Torque engine can't do what I'm doing with the shaders and effects.

Small minor correction: replace torque with Marble Blast

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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30 Jul 2013 20:19 #11
Jul 30, 2013, 12:29pm, jeff wrote:
Quote:Torque engine can't do what I'm doing with the shaders and effects.

Small minor correction: replace torque with Marble Blast

Lol, fine. Torque is a perfect little ray of sunshine

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31 Jul 2013 01:47 #12
Jul 30, 2013, 12:29pm, jeff wrote:
Quote:Torque engine can't do what I'm doing with the shaders and effects.

Small minor correction: replace torque with Marble Blast
Im asking a legit question, not trying to be smart, can torque do the reflective marble?

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31 Jul 2013 01:56 #13
Jul 30, 2013, 6:47pm, jkk39 wrote:
Jul 30, 2013, 12:29pm, jeff wrote:

Small minor correction: replace torque with Marble Blast
Im asking a legit question, not trying to be smart, can torque do the reflective marble?
Yes indeed: check MBO

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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01 Aug 2013 03:29 #14
Jul 30, 2013, 6:56pm, rdsempire wrote:
Jul 30, 2013, 6:47pm, jkk39 wrote:
Im asking a legit question, not trying to be smart, can torque do the reflective marble?
Yes indeed: check MBO
Oh. I never actually thought MBO was coded in Torque. I dunno why

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01 Aug 2013 04:02 #15
;_;

It used the Torque Shader Engine IIRC (which was Torque Game Engine Advanced)

hence the name...:P

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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01 Aug 2013 04:19 #16
I didnt even play MBO. How was i supposed to know the exact engine ?

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01 Aug 2013 04:21 #17
neither did I. Youtube videos man

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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