I didn't know which category to put this in so if anyone wants to move it go right ahead.
So I don't play multiplayer very much, but I played some 1v1 with a friend for four hours last night and several things came to mind.
(i) The spawns. It's so much more fun to have lots of blue and platinum gems, like there used to be. If you don't want to bring the old spawns back, fine, but could there at least be an option to turn the old spawns back on? It makes it so much more enjoyable with tons of blues and platinums rather than just reds and yellows and the occasional single blue gem. I did have a workaround to this by taking the old versions of the levels from an older version of PQ (or MBP, can't remember which) and playing them as custom levels, but it would be a lot nicer to have the high value spawns either be there by default in the official versions or be available to turn on for more fun so that I wouldn't have to worry about custom copies of official maps.
(ii) We were throwing snowballs at each other and they're way too broken because with each hit, one player gains two points and the other player loses two. So halfway through one game I glanced at my score and it said 16 and I was so confused—turns out I'd just been hit with loads of snowballs. This would be a lot more reasonable if it was +1 and −1, +2 and −0, or even +1 and −0. Another way this could be improved is if you can't throw snowballs as often, but that's not as fun so I'd just decrease the point values. The current way makes it so that there can be a net gain of 16 points in a single second because of how much the snowballs are worth, so it's really not fair.
(iii) Whenever one person has to change their options, they have to leave the server in order to do so which is irritating. We should be able to access the Options menu right from the server lobby.
(iv) We were looking through the list of marbles and I noticed that the name of the MBG original marble got changed to "Groovyball" and I'm just confused more than anything else. It doesn't really affect anything but I thought I'd wonder aloud why that happened.
(v) Once my opponent accidentally pressed the Spectate button at the beginning of a game, and then unpressed it but instead of spawning on the map he just fell below it forever and I had to quit the level and restart. So I guess that's a bug.
(vi) I've never had this happen because I'm on Mac, but I've heard of it happening on Windows: my friend would type stuff in Discord and it would send in the server chat even though PQ wasn't the active application at the time. I really wish this could be fixed because if this happened with personal information it could be bad. That being said, I wonder if server chat really is private or if administrators and moderators can read it. I hope they can't.
(vii) Also, key repeat doesn't work on Windows. When you hold down a key, it's supposed to repeat like it does on Mac, but the Windows version didn't do that. Maybe it had something to do with Boot Camp.
(viii) When I use a mega marble, it just plays the normal marble rolling and bouncing sounds instead of the mega sounds. This has been a bug for years but I don't think I mentioned it until now.
That's all for now but we'll play more and I'll probably add more to this list.
So I don't play multiplayer very much, but I played some 1v1 with a friend for four hours last night and several things came to mind.
(i) The spawns. It's so much more fun to have lots of blue and platinum gems, like there used to be. If you don't want to bring the old spawns back, fine, but could there at least be an option to turn the old spawns back on? It makes it so much more enjoyable with tons of blues and platinums rather than just reds and yellows and the occasional single blue gem. I did have a workaround to this by taking the old versions of the levels from an older version of PQ (or MBP, can't remember which) and playing them as custom levels, but it would be a lot nicer to have the high value spawns either be there by default in the official versions or be available to turn on for more fun so that I wouldn't have to worry about custom copies of official maps.
(ii) We were throwing snowballs at each other and they're way too broken because with each hit, one player gains two points and the other player loses two. So halfway through one game I glanced at my score and it said 16 and I was so confused—turns out I'd just been hit with loads of snowballs. This would be a lot more reasonable if it was +1 and −1, +2 and −0, or even +1 and −0. Another way this could be improved is if you can't throw snowballs as often, but that's not as fun so I'd just decrease the point values. The current way makes it so that there can be a net gain of 16 points in a single second because of how much the snowballs are worth, so it's really not fair.
(iii) Whenever one person has to change their options, they have to leave the server in order to do so which is irritating. We should be able to access the Options menu right from the server lobby.
(iv) We were looking through the list of marbles and I noticed that the name of the MBG original marble got changed to "Groovyball" and I'm just confused more than anything else. It doesn't really affect anything but I thought I'd wonder aloud why that happened.
(v) Once my opponent accidentally pressed the Spectate button at the beginning of a game, and then unpressed it but instead of spawning on the map he just fell below it forever and I had to quit the level and restart. So I guess that's a bug.
(vi) I've never had this happen because I'm on Mac, but I've heard of it happening on Windows: my friend would type stuff in Discord and it would send in the server chat even though PQ wasn't the active application at the time. I really wish this could be fixed because if this happened with personal information it could be bad. That being said, I wonder if server chat really is private or if administrators and moderators can read it. I hope they can't.
(vii) Also, key repeat doesn't work on Windows. When you hold down a key, it's supposed to repeat like it does on Mac, but the Windows version didn't do that. Maybe it had something to do with Boot Camp.
(viii) When I use a mega marble, it just plays the normal marble rolling and bouncing sounds instead of the mega sounds. This has been a bug for years but I don't think I mentioned it until now.
That's all for now but we'll play more and I'll probably add more to this list.